Rosy Red Robin Hood Living Fence
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Super Smash Bros. 6: Super Smash Bros. Infinite Project - LAUNCHED!!
- Thread starter Venus of the Desert Bloom
- Start date
- Joined
- Jul 30, 2007
- Messages
- 11,963
- Location
- Japan
- NNID
- VenusBloom
- 3DS FC
- 0318-9184-0547
- #1
Premise
Nintendo wants a successor to Smash Ultimate for their new next-Gen console and they want it like Ultimate but bigger and better. Everyone is here....again!! The entire Smash Ultimate cast is here with even more characters and content! But Sakurai needs help so we've been hired to help out with the conceptualizing, planning, and pre-development phase. Our job is to listen to what Ninty wants and implement it successfully into Smash! Can we do it or will our product flip? Will we add tripping or will we add wavedashing? What characters will we include? Welcome to
Super Smash Bros. Infinite
Please take a minute to read up about the project and how to participate. Shout out to airConditioner for drafting this up:
Hello potential developer!
Welcome to the Super Smash Bros. Ultimate Sequel Project - now known as Super Smash Bros. Infinite! We are very excited to see that you have expressed interest in joining our project. Here are some FAQs regarding our project:
Is this actually going to be a fan game?
Unfortunately, this is just a creative brainstorming project. We are only coming up with ideas on how this game will function, what characters it will have, and how different it will be from its predecessor, Ultimate.
Cool! How do I submit a character/stage/assist trophy/etc.?
This project is run on a job-by-job basis. This means that the thread creator, Venus of the Desert Bloom or the Executive Assistants, ( Ramen Tengoku , Mr. Robotto , Krookodilian , and airConditioner ) will be providing prompts regularly for us developers to answer. These prompts can range from specific (Submit a Halloween Themed character) to vague (Suggest a new first-party franchise for our next character). Once some time has passed after the prompt is given, we will vote on the suggestions, with the winning suggestion(s) making it to the final game. This means that we won't have the opportunity to suggest characters/stages/etc. until the prompt itself is given to us. Furthermore, when we do add characters, keep in mind that we try to keep the newcomers different. For example, after having Jill & Leon as our Game Awards newcomers, we were unable to submit Officer Howard as our next newcomer because they would be too similar (anime cop with a gun that kills otherworldly monsters). This doesn't mean that you would not be able to suggest them again later, it just means we can't have two similar characters back to back. Again, we will have specific times to suggest characters, so please hold onto your ideas for then!
What about Spirits and Music?
As with other parts of the game, we will be submitting spirits on a case-by-case basis, in order to account for the work our Spirit Team does. The two main times we will submit spirits will be after a new character is revealed and when a spirit event is made. Spirit events are week long submissions that are themed around a particular... theme. This can be things like holidays, such as Easter, genres, such as fighting games, to more abstract concepts, like inanimate objects. We do have set rules, about submitting spirits, however. During spirit events, we will only accept 3 submissions per user and each submission is approved based on the discretion of the Spirit Team. Some examples of spirits that will be rejected are real life hardware, such as gaming consoles and accessories, spirits with no official art, and spirits that will increase the age rating. Additionally, when submitting spirits, it is highly encouraged to follow the format listed below to provide the Spirits Team with the information required to add them to the wiki.
While we're on the topic of submitting spirits I just want to mention the formatting of spirit posts. Right now the way that the inforamtion for a spirit battle is displayed varies depending on the submitter, so its not very cohesive, and some are missing information or use inconsistent language to describe the same things. This is the format I use and Venus has encouraged others to adopt it as well.
[Picture] [Name] [(Game of Origin)]
Class:
Type: [Primary/Support)(Attack/Shield/Grab), # of slots
Effect:
- Puppet Fighter: Fighter (Describe which alt)
- Stage:
- Music Track:
- Match:
- Conditions:
For Example: (This is a spirit I submitted already so it doesn't need to be added again)
Lana (Legend of Zelda: Hyrule Warriors)
Class: Ace
Type: Primary Shield, 2 Slots
Effect: Electric Attack ↑
- Puppet Fighter: Robin (Blue)
- Stage: Temple
- Music Track: Push Forward
- Match: Stock (1)
- Conditions: The enemy favors neutral special, Hazard: Zap Floor
Here are some resources that I use when making my spirits that helps with keeping the skills they have accurate, as well as not creating a spirit thats already in the game.
Primary spirit
Primary spirits are a type of spirit in Super Smash Bros. Ultimate. A spirit team can include only a single primary spirit, and must include a primary spirit in order to have any support spirits. Primary spirits have one of four types: Attack , Shield , Grab , and Neutral . Attack is strong...www.ssbwiki.com
I use this one to see which traits come alongside primary spiritsSupport spirit
Support spirits are a type of spirit in Super Smash Bros. Ultimate. A spirit team can include up to three support spirits, depending on the number of slots provided by the primary spirit and the number of slots occupied by each support spirit. Primary spirits provide a number of slots for...www.ssbwiki.com
I use this to see which effects can be given by support spirits.
I use this to see what the in game text is for certain conditions.I've also found that the Mario wiki has the most viewable list of already existing spirits, with the spirit battle details alongside it for inspiration.
I think that using the Wikia and the already existing google sheets will work going forward. Another thing to think about if we're regulating spirit submissions is that right now quite a few spirits use in the game sprite as their spirit art. There is precedent in Smash Ultimate for this happening with the Mother, Ice Climber, and Pac-Man series using in game sprites but usually if there's no official art of the character then its likely that they're not the kind of character who would get a spirit.Personally I think R.O.B. is an exception and should be the only real world spirit since he's a fighter.
In terms of music, we have a document on the main page. Music will be added periodically to prevent the document from filling up too fast. Each universe has a cap number, such as 40, that will be the maximum number of allowed songs. Additionally, this cap will be capped by a second, temporary cap, so you it is presented as 15/40. This means that of the 40 songs that will be added throughout the project's lifespan, only 15 will be accepted at the moment. This cap is raised every so often, and the maximum may be increased by adding a stage/character to the project later on. Like with spirits, we will be accepting music on a case-by-case basis. Songs that have difficulty negotiating for, songs with little to no relation with Nintendo or the characters in the project, or series with too many songs will be removed. Fan remixes are allowed, provided you give credit.
Wait, a wiki?
Yeah, we have a cool wiki. You'll find almost everything related to the project on this site.
That's about all I can think of for the project right now! Please enjoy your stay and we look forward to working with you!
Leadership Team
The Leadership Team helps run, plan, and progress the project along. Please don't hestitate to ask a question to anyone of us!
Venus of the Desert Bloom
Ramen Tengoku
Krookodilian
Mr. Robotto
airConditioner
Super Smash Bros. Infinite Content
Super Smash Bros Infinite has a wide range of fighters from iconic Nintendo characters like Bandana Dee, Waluigi, and Dixie Kong to classics like Takamaru and Isaac as well as third party offerings like Crash, Reimu, and Crazy Dave! The game features 26 launch characters; the most of any previous Smash game!
26 (including Echoes)
airConditioner
Golden Icarus
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#83. Isaac Golden Sun Wikia Link | Special Moves Neutral Special: Gaia Causes a pillar of earth energy to shoot up in front of him. Side Special: Move Up Special: Growth/ Wild Growth Down Special: Quake/Spire Final Smash: Judgement | Taunts
On-Screen Appearance
Idle Poses
Victory Poses
Classic Mode: The Power of Friendship
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#84. Bandana Waddle Kirby Wikia Link | Special Moves Neutral Special: Spear Throw Throws his spear like a javelin. Charging it increases the power. Side Special: Parasol Drill Up Special: Waddle Copter Down Special: Ground Spear/Crescent Swing Final Smash: Waddle Dee Army | Taunts
On-Screen Appearance
Idle Poses
Victory Poses
Classic Mode: Helper to Hero
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#64ε. Octoling Splatoon Wikia Link | Special Moves Neutral Special: Dapple DualiesFires forward with both of their Dapple Dualies. As these are two weapons, the damage output is increased (1.5x). Side Special: Dynamo Roller Up Special: Super Jump Down Special: Splat Bomb Final Smash: Inkjet | Taunts
On-Screen Appearance
Classic Mode: OctoPARTAY!!! Player fights against eight opponents in waves of 1 against 4. Stages are also based on the idea of 8.
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#85. Waluigi Super Mario Bros. Wikia Link | Special Moves Neutral Special: ServeWaluigi throws a tennis ball into the air and serves it at the opponent with his racket. this can be angled slightly, and cancelled out of. The Tennis Ball will remain and bounce if cancelled, and can be hit with his forward air and forward smash. Side Special: Kart Up Special: Swimming Return Down Special: Trick Shot Final Smash: Bomb-ombs Away!
| Taunts
On-Screen Appearance
Classic Mode: Waluigi's the Best! All Waluigi's opponents are previous assist trophies or game elements that weren't made playable until later.
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#86. Crash Crash Bandicoot Wikia Link | Special Moves Neutral Special: Death Tornado SpinPressing B once performs a short, quick spin that reflects projectiles (11%, OK knockback). Holding B turns into a much faster spin that lasts for a few seconds (26%, medium knockback); not only is it faster, it can help Crash glide a good distance. Side Special: Super Slide Up Special: Rocket Jump Down Special: Fruit Bazooka Final Smash: Most Missed Boxes | Taunts
On-Screen Appearance
Classic Mode: A Crash-tastic Adventure Boss fights from the first Crash Bandicoot game, with the final round referencing the final bosses from Crash Bandicoot 2 and 3 as well.
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#87. Stylist Style Savvy Wikia Link | Special Moves Neutral Special: HairsprayStylist starts shaking a hairspray canister in her hand, in a charging like attack similar to Samus' CS. When finished, she can press B again to spray. It has a small hitbox, but a lasting one-for a visual aid, a purple, almost invisible cloud right in front of Stylist. You'll need to be pretty close to land it-but if you do, the opponent will be stunned! How long they are stunned depends on how long you charged the hairspray and how much damage your opponent has. However, after being used five times, the canister is empty. If you try to use the move again, Stylist will toss it behind her (it can hit opponents and be picked up), and a new one immedeatly appears in her hand, setting her back $30. Side Special: Lipstick Up Special: Hair Dryers Down Special: Try It On Final Smash: Fashion Show Fix We see a first person view of the opponent, as Stylist brushes, irons, and curls their hair, shines their shoes, holds up dresses, etc. She moves extremely fast while doing this, inhumanly fast-as if it's some kind of time lapse video. After a few seconds, Stylist swings the chair around, and the camera changes perspective to a third-person view of Stylist and the opponent-who is now sporting the same outfit and hairstyle as Stylist! They'll look a bit surprised on their predicament. The cutscene ends and they are launched offstage (if they have enough damage done to them). | Taunts
On-Screen Appearance
Note: All of Stylists victory animations features her walking down a fashion show catwalk as cameras flash all around her.
Classic Mode: Fashion Show Victim Her classic mode consists of fighting a sequence of fighters with questionable fashion choices, including weird accessories and color palettes.
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WarioWare, Inc. Wikia Link | Special Moves Neutral Special: Dark Magic Zone Ashley casts a field around her like her assist trophy and much like her assist, the spells are random, the longer she holds the button the larger the field becomes, and it lingers for 3 seconds at full size. The effects that can happen within the zone are as follows:
Side Special: Guitar Blast While the button is held a reticle appears, you can move this reticle around in a certain radius, letting go shoots a blast from Ashley's guitar Up Special: Broomstick While the button is held a reticle appears, you can move this reticle around in a certain radius, letting go shoots a blast from Ashley's guitar Down Special: Potion Ashley summons a cauldron and starts to stir it if you hold the button, if you let go of the button at the right time, A potion will be tossed out of the cauldron in an arc, and it can either hit someone individually or it can splash on the ground and it effects an area, each potion has a random effect. If you let go of the button too early, Ashley takes some damage, if you let the meter run out, the Cauldron explodes dealing big damage to Ashley and opponents around her, the bomb from WarioWare appears above her as an indicator. Here are the different potions:
Final Smash: Hocus Pocus Ashley summons a swarm of Fronks that move forward once opponents are hit they are launched into a cutscene where up to 3 opponents are put into a dark room The camera zooms out and Ashley is there and she starts to summon a large amount of objects and people (Including but not limited to Crazy Galaxy and Ashley's Creepy Crew) that batter the opponents, Then Dark Lord Hum Gree enters the room and eats the opponents. The cutscene ends and the room explodes and the opponents get launched, There is also a chance for the opponents to have random effects applied to them. the effects include.
| Taunts
On-Screen Appearance
Classic Mode: Double, Double, Toil, and Trouble The opponents in this Classic Mode a come in a pair to reflect how Ashley & Red also fight together. In addition, the opponents all have a magical aspect (or something related to as such) to them much like Ashley. Every secondary opponent is tiny to reflect the small stature of Red.
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#54ε. Medusa Kid Icarus Wikia Link | Special Moves Neutral Special: Eye TurretThis functions much like Palutena's Autoreticle but the reticle targeting graphic is far more sinister and monstrous looking. This appearance is borrowed over from Uprising as are the energy shots that are fired. Side Special: Dark Mines This functions exactly like Palutena's Explosive Flame but emits a darkness-infused explosion with dark purple and black flames instead. Up Special: Warp This functions much like Palutena's Up Special with a more darker and shadowy appearance. Down Special: Counter/Reflective Barrier Functions much like Palutena's Counter in that it can reflect damage back regardless if it's a melee or projectile. The only difference is that the melee counter will deal a darkness-infused counter while the projectile counter will cause a slight dark effect she reflected. Final Smash: Monstorus Medusa Medusa will detach her head, and it will fly forward sending any opponent hit to a cutscene final smash. Once in the cutscene opponents will face an onslaught from Medusa's army before being hit with a final laser from Medusa. Medusa's Head will fly back to Medusa'a body and the battle will resume. | Taunts
On-Screen Appearance
Classic Mode: Extinguish the Light Medusa fights characters that are holy or based on light in some way.
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#89. Barista Rhythm Heaven | Special Moves Neutral Special: Packing PestsBarista will lob either a spider or a candy from its mouth towards the opponent. The candys will bounce once before despawning, and the spiders will crawl and do weak damage after landing before they despawn. If the B button is pressed before the projectile lands, it will be swatting down in mid air, starting the second bounce of the candy early, or starting the crawl phase of the spider. Side Special: Karate Joe Barista will chuck a flower pot forward from its mouth, similar to duck hunt's Side special, but faster and travelling further. Side B will be held for this move, and when it is released Karate Joe will appear wherever the Flower Pot was, and perform a Punch. If The Karate Punch connects with an opponent, a Karate combo will be performed, and if The B Button is pressed when the uppercut connects, it will have increased kickback, and Karate Joe will smile at the camera before despawning. Up Special: Launch Party Barista will take the place of the rocket ship from the Launch Party Mini Game. A box will spawn underneath Barista, and a 1,3,5, or 7 will appear. If the B Button is pressed when the number hits 0, then Barista will be launched upward, but not put into free fall, similar to mega man and sonis's recovery moves. There is a hitbox on this move, but it is not very strong. If the B Button is missed, then the Barista will not travel very far, only About the Vertical distance of Dr. Mario's recovery. Down Special: Chorus Kids The Chorus Kids will appear in a stack behind the Barista, and will sing (scream?) a pulsing note. This will have a visual effect similar to jigglypuffs, where there is a circle of notes around the Chorus Kids. In function this will be similar to Charizard's and Bowser's Flames, dealing multiple small hits of damage, with the radius of the scream getting smaller and smaller the longer the note is held. If the B Button is released on one of the Chorus Kid's pulses then there will be a strong final hit instead of the move just ending. Barista will be singing with its mouth open during this, but will not add to the damage or hitbox. Final Smash: Ringside Reporter The Reporter will appear, and a camera flash will appear beside her, and any opponents caught in the flash will be sent to a cutscene. The ringside reporter minigame will play for a couple seconds, before ending in a final flash and zooming out to see the opponent pictured against the screen on a newspaper. The better score you get while in the minigame portion, the more damage and knockback will be dealt to the opponent. | Taunts
On-Screen Appearance
Classic Mode: Rhythm Melodies Barista's route revolves around different kind of music genre in which a music that closely matches each theming plays in the background with character and stages all based on that. [Note; the song that is used are all from Rhythm Heaven)
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#90. Jill Valentine Resident Evil | Special Moves Neutral Special: HandgunJill takes her handgun from her hip and fires it once with a tap of the special move button, consecutive taps will make Jill keep firing it. If you hold the Special button and input any horizontal movement she will slowly walk to that direction while having her gun in her hands. Side Special: Grenade Launcher Jill takes out her Grenade Launcher and fires a Grenade in an arc in front of her. You gain some aim of the launcher by holding the Side-Special instead of tapping. It starts out with 3 normal Grenade Shells, but once depleted you'll have to reload by picking one of the Shells in your inventory. This powerful weapon exclusive to Jill can be loaded with three different varieties of shells; Grenade Shells, Acid Shells and Incendiary Shells. Up Special: Hookshot Jill Shoots out a Hookshot at an upward angle. It functions as your typical tether recovery. As an attack however, the grounded version can grab opponents, dragging them towards Jill. Down Special: Survival Inventory Jill swiftly goes into a crouching pose, low enough to avoid mid-level attacks and projectiles. Once in the pose an inventory appears over her character UI. You'll consistently be able to make the choice between 6 iconic consumables from the Resident Evil franchise. The inventory closes once you've either made a choice by pressing B on an item, if you've been hit or shield out of it. Final Smash: Reach for the S.T.A.R.S. Jill takes out her trusty Rocket Launcher and shoots once in front of her, everyone caught in the initial blast gets sent into a cinematic. The opponents seem to be in some... Mansion? Then suddenly behind them a Tyrant appears! Though luckily, Jill wasn't done with her Rocket Launcher just yet as she starts to fire consecutive rockets exploding the entire place in the process. | Taunts
On-Screen Appearance
Classic Mode: My Last Escape Fights characters on a 2:00 time limit, referencing the series' staple escape sequences. Stages are chosen for their dark ambience.
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#90ε. Jeon Kennedy Resident Evil | Special Moves Neutral Special: HandgunLeon takes his handgun from his hip and fires it once with a tap of the special move button, consecutive taps will make Leon keep firing it. If you hold the Special button and input any horizontal movement he will slowly walk to that direction while having her gun in his hands. Side Special: Grenade Launcher Leon takes out his Grenade Launcher and fires a Grenade in an arc in front of him. You gain some aim of the launcher by holding the Side-Special instead of tapping. It starts out with 3 normal Grenade Shells, but once depleted you'll have to reload by picking one of the Shells in your inventory. This powerful weapon exclusive to Leon can be loaded with three different varieties of shells; Grenade Shells, Acid Shells and Incendiary Shells. Up Special: Hookshot Leon shoots out a Hookshot at an upward angle. It functions as your typical tether recovery. As an attack however, the grounded version can grab opponents, dragging them towards Leon. Down Special: Survival Inventory Leon swiftly goes into a crouching pose, low enough to avoid mid-level attacks and projectiles. Once in the pose an inventory appears over his character UI. You'll consistently be able to make the choice between 6 iconic consumables from the Resident Evil franchise. The inventory closes once you've either made a choice by pressing B on an item, if you've been hit or shield out of it. Final Smash: Reach for the S.T.A.R.S. Leon takes out his trusty Rocket Launcher and shoots once in front of him, everyone caught in the initial blast gets sent into a cinematic. The opponents seem to be in some... Mansion? Then suddenly behind them a Tyrant appears! Though luckily, Leon wasn't done with her Rocket Launcher just yet as he starts to fire consecutive rockets exploding the entire place in the process. | Taunts
On-Screen Appearance
Classic Mode: Survive the Horror All opponents are Giant and based on various monsters Leon faced off against. All battles are Stamina matches.
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#91. Takamaru Mysterious Castle Murasame | Special Moves Neutral Special: Windmill SwordsTakamaru throws out a pair of windmill swords, dealing minor damage but reaching pretty far. Holding the button charges them, cloaking them in fire and adding a third projectile to the mix, at the cost of some range. The charged version is a solid damage-dealer and kill tool, but it's also rather risky. In Mysterious Murasame Castle, Takamaru can use throwing knives as a ranged attack. Various power-ups can be found that increase the number of knives thrown, or change them to long-range windmill swords and high-power fireballs. This special pretty much combines all the power-ups, ironically skipping the original knives entirely. Side Special: Iajutsu Rush Takamaru sheaths his sword, then rushes forward, slashing all in his way. Uniquely, the initial attack deals decent damage, but doesn't actually launch the opponent. Pressing the button again has Takamaru sheath his sword, causing the knockback to kick in. However, it also has a sizeable amount of endlag, making just the rush on it's own better for starting combos. This move is wholly original, based on the famous image of samurai and their quick-draw skills Up Special: Ring Slash Takamaru sheaths his sword, then rises straight up while slashing around himself. Holding the button increases the distance traveled and sets the sword on fire, greatly increasing the damage output. While mostly original, this move is loosely based on the rook Shogi piece power-up, which allows Takamaru to throw four knives all around himself. It also draws inspiration from the Fireball projectile, and it's combination with the aforementioned rook piece. Down Special: Quick-Draw Counter Takamaru sheaths his sword. Anyone who hits him gets hit with a powerful slash, reaching wide enough to hit multiple opponents. This attack also works as a reflector, throwing back any projectiles that hit Takamaru. This move is based on Takamaru's ability to reflect projectiles with his sword, which is also demonstrated in his smash attacks. Final Smash: Inazuma Rush Takamaru sheaths his sword, then releases a burst of lightning, paralyzing all who are hit. He then unleashes a devastating barrage of slashes, ending with one final rush. He caps off the assault by sheathing his sword, after which the opponents are launched. This move is a stylized representation of the powerful Inazuma technique. | Taunts
On-Screen Appearance
Classic Mode: Fashion Show Victim The opponents features both swordsman and ninjas.
Alternate Costumes
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#27ε. Galacta Knight Kirby | Special Moves Neutral Special: Mach TornadoSpins rapidly and forms a tornado around himself. Button mashing both increases the move's duration and makes Galacta Knight ascend slightly; he can also move left and right. Unlike Meta Knight, the attack does multiple hits of damage like its earlier iterations. Galacta Knight's has a pinkish hue. Side Special: Drill RushGalacta Knight rushes sideways, spinning in the fashion of a drill with his spear outstretched. The flight path can be maneuvered up or down, allowing it to function as a recovery option (although it will render him helpless). Up Special:Shuttle Loop Galacta Knight soars high into the air, slashing with his lance pointed upwards. He then swoops downward and rises upward in a fast loop, slashing a second time during the ascent. Down Special: Knight Beam He summons three light swords, with quite a bit of startup, which will then release at an angle one after the other. After being released they will last for quite a while, and will bounce off of platforms and walls. This move can be angled in every direction except beneath him, unless this moved is used in the air in which every direction can be angled. Final Smash: Judgement Day When Galacta Knight triggers his final Smash, a butterfly will land on his spear, transforming him into Morpho Knight. Morpho Knight will lunge, forward and fly upwards. Any opponent caught in the attack will be teleported to the center of the stage for a Greninja/Ike/Cloud style final smash, where Morpho Knight will bertate the opponent with his flame sword. Rather than spike the opponent down however, this final smash will be located at ground level. For the final hit, Morpho Knight will summon two massive swords, Slashing them on both sides of him sending the opponent upwards, and damaging any opponents caught in the crossfire. | Taunts
On-Screen Appearance
Victory Poses
Classic Mode: The Strongest Warrior All opponents are characters noted for their immense strength and abilities within their universe. This is because Galacta Knight is seen as the strongest warrior in history and seeks other strong opponents in order to defeat them.
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#92. Grovyle & Celebi Pokemon | Special Moves Neutral Special: Tossed Item One of the Storable projectiles pulled from the treasure bag is thrown by Grovyle. If you have no items available then Grovyle will throw a Gravelrock, which travels slowly and does weak damage. Side Special: Bullet Seed / Leach Seed Grovyle and Celebi's Side Special is Bullet Seed and Leech Seed. When held down, more seed will come out starting at 2, and ending at 5. Grovyle will shoot down at an angle, and the Seeds will become lodged in the floor similar to Isabelle's Down Special. If the opponent walks over them, they will explode dealing relatively minor damage. They are clumped together, with 5 seeds having a larger hitbox than the 2 seeds. They will all be detonated at once, so the more seeds out will result in more damage being done to the opponent. Leach Sees instead will come out if switched with Celebi. This is identical in function, except it deals significantly less damage and heals Grovyle & Celebi a fraction of that damage. Up Special: Aerial Ace / Warp Orb This is a pretty standard recovery, with Grovyle dashing in the air using the move Aerial Ace. This range is pretty poor, somewhere between Falco and Wolf's recoveries. It can also be angled in any direction. Celebi warps and reappears where Grovyle ends up at the end of his recovery during this animation. This move has a single hit hit box on it as well, which is weak but still there. However, If you have a Warp Orb from your Treasure bag, you will instead Teleport when using your Up Special, giving you intangibility and a recovery with a much larger range. Down Special: Treasure Bag Like Hero's Down Special, Grovyle & Celebi's Down Special will open the treasure bag menu from PMD over their stock profile. Unlike Hero's Menu, only one item will appear at a time, with it still being random each time. Additionally, instead of having to cancel out to get a new selection, you can input down to scroll to a new item in the bag. However, you can't scroll back up, so each scroll is a risk, as you may pass on a decent item only to get a worse item, or you can get just the item you need. You can scroll unlimited times, albeit with some frames between each scroll, however being hit will knock you out of the inventory. Grovyle will pull the treasure bag out from behind him during this animation and look through it. Like Hero's menu, this will also require a meter to use. This time it's the Belly Meter from PMD. It starts at 100, and every scroll of the inventory will decrease the amount of belly you have five per scroll. Unlike Hero's MP bar, this will slowly decrease over time, not increase, to better mirror how it functions in the source game. The bar can be refilled by pulling Food from the inventory, which will be relatively common. If your Belly meter does reach zero, which will take quite a bit longer than Hero's bar does, you can use your neutral air to eat a blast seed to fill your belly meter by enough to pull one item. If its an apple or another food item that is pulled then you can eat it to refill your belly. If it's another item, eat another blast seed to try again. However, as mentioned earlier eating a blast seed will deal self damage so there's a price to letting you belly reach zero. A sprite of the items you have available will appear above your belly meter, the same sprites from PMD, with up to 8 items being holdable at a time. If a new item is pulled when at your limit, the first item in your inventory will be replaced. Final Smash: Future of Darkness | Taunts
On-Screen Appearance
Note: All voice lines appear as text boxes with portraits as a reference to the source material. These appear above the results HUD.
Classic Mode: Baack to the Past Opponents are all characters who have traveled back in time. In addition, the stages are set to stage morph and include those within the same series, unless not applicable, to simulate "time travel".
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#93. DJ Octavio Splatoon | Special Moves Neutral Special: OctorpedoIt travels in an arc, quite slowly, however dealing heavy damage if it connects and applying the ink effect as well. two missiles can be fired at once, making it quite hard to avoid since they arc, if one is launched in the air followed by one launched on the ground. Additionally, if Neutral B is held down, a larger version of the Octorpedo will be launched instead, which comes out much faster and deals much more damage, almost breaking a full shield. Side Special: OctowhirlDJ Octavio's mech would flip one its side, begin to charge, and spin horizontally, traveling across the stage or in the air similar to Jigglypuff's or Bowser Jr's Side B. This gives him a much needed movement option, as well as leaving a trail of ink behind giving him stage control. Up Special: Octoshower 4 Octocopters would appear and lift Octavio up. These octocopters can be killed similar to how Villager and Isabelle's balloons can be popped. This distance traveled would be comparable to that of Isabelle's, with it decreasing with consecutive uses, as fewer Octocopters will appear. The octocopters will fly away once the recovery is over or the ledge is released, with an extremely weak hitbox on them, similar to Snake's recovery. Down Special: Takoyaki Bomb DJ Octavio will launch a Takoyaki bomb, and it will briefly roll before coming to a stop. after one or two seconds it will swell and explode into a geyser of ink. While the geyser won't last as long as they do in his boss battle, it would deal more damage than Isabelle's Down Special, in a multi hit fashion. If the bomb is hit before it can explode it will be disarmed and not explode, instead simply disappearing. Final Smash: Dubstep Disco Destruction DJ Octavio's mech turns into a Disco Ball and it floats up to the center of the screen, similar to Lucario and ZSS. Then DJ Octavio drops a beat and his Octarian army is summoned while an Octarian remix of Calamari Inkantation plays. The Octarian army includes Octocommanders firing their Gatling guns from floating platforms, Octocopters firing Ink balls, Octobombers firing Splat Bombs, and Flooders covering the floor with ink. The attack ends with an Octozeppelin crashing into the stage causing an explosion of ink, dealing strong knockback and damage. Similar in effect to Ness and Lucas's final smashes where a barrage of projectiles come down, this time ink edition. | Taunts
On-Screen Appearance
Classic Mode: Mech-tacular Performance All opponents are characters who, at one point in time, piloted a giant mech or there were allusions that they did in their home series.
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#94. Reimu Hakurei Touhou Project | Special Moves Neutral Special: Hakurei AmuletReimu throws out a homing amulet at her opponent. Holding the button increases the size, speed, and power of the amulet, at the cost of weakening the amulet's homing capabilities. The Options fire smaller amulets alongside Reimu's, with similar properties. Based on the iteration of the move used in the fighters. Side Special: Yin Yang Orb Reimu throws a large Yin-Yang Orb at the opponent. If it hits a solid surface, it will bounce off of it. The attack can be angled diagonally upwards or downwards, depending on the input. Based on the Yin-Yang Orb moves from the fighters, specifically her held B from Antimony of Common Flowers. Up Special: Ability to Float Reimu rises into the air, much like R.O.B.'s up special. Like R.O.B., Reimu does not go into freefall after using the move, allowing her to continue moving and attacking as usual after the button is released. During this move, Reimu is capable of Grazing. An adaptation of Touhou's common ability of flight, Reimu's personal ability to float, and the Focus mechanics of the shooters. Down Special: Cautionary Border Reimu uses her talismans to form a square-shaped barrier in front of herself. This barrier will linger for a short amount of time, and destroys all but the strongest projectiles, but will also take damage over time. After taking about 20%-40%, the barrier will break. The size and durability of the barrier increases the more Options Reimu has. Reimu cannot send out a second barrier until the first has dissipated. Based on her Cautionary Border special from Hisoutensoku. Final Smash: Fantasy Seal Reimu creates a storm of multicolored orbs that home in on opponents, dealing damage all over the stage. She then ends with one final giant rainbow orb, dealing massive damage to the closest opponent. Based on her signature move and most common Bomb/Spell Card.
| Taunts
On-Screen Appearance
Victory Poses
Classic Mode: Radiance of Chromatic Cross Stamina battles against projectile-heavy females who mainly utilize their projectile attacks. Stages are also traveling or transformative stages.
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#95. Officer Howard Astral Chain Wikia Link Moveset Link | Special Moves Neutral Special: Summon Legion / Send Legion / Dismiss LegionLightly tapping the special button will call the Legion. The Limiter Gauge will begin to decrease. If the Legion is called in the air, it will fall along with Officer Howard. It can be moved as it is falling. Holding the button while moving the move button will move the Legion. The Legion is free to move on the ground while holding the button, though it cannot exceed the distance of the Astral Chain. Lightly tapping the special button again will dismiss the Legion. The Limiter Gauge will stop decreasing and begin to recharge. Side Special: Up Special: Down Special: Shield Special: Legion Switch Final Smash: It begins with Officer Howard dragging the opponent on the ground with the Gladius while the Beast Legion dashes forward, then the opponent is launched into the air, where Officer Howard summons and wears the Arm Legion to do a rapid flurry of punches. As the opponent is suspended in the air, the Arrow Legion fires a charged shot at the opponent. Officer Howard calls the Axe Legion to jump up and bring the enemy downwards with a slash. As the opponent is on the ground, Officer Howard and the Sword Legion perform a Chain Bind. This part will deviate from the cutscene and FILE 10 SPOILER Officer Howard will tear out the Legatus core and implant it into their heart, fusing officer and Legion and performing a final attack which ends the cutscene and launches the enemy. | Taunts
On-Screen Appearance
Victory Poses Classic Mode: Legion Assault Opponents are based on enemies found in AstralChain; in particular Chimeras. Stages are also based techno/sci-fi themes.
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#96. Dr. Eggman Sonic the Hedgehog Wikia Link Moveset Link | Special Moves Neutral Special: Badnick Releasing his hand from his trusty mech, and briefly taking out a comical-looking hand radio, Eggman yells "Attack!" or "Deploy here NOW!", before one of six Badniks arrive to fight alongside him. One of the following may be summoned in a cycle, and only one of each Badnik can be out at a time. There is no time limit to these grunts, as they stay on the field till they are defeated. This is Eggman's main gimmick, which he uses to overwhelm his opponents. Say hello to Eggman's lovely cycle of Badniks! (Move by GolisoPower )
Side Special: Egg Hornet The E-Mech starts to transform, until it becomes a miniature version of the Egg Hornet from Sonic Adventure. Afterwards, Eggman will fly forward in the Hornet in an arc somewhat similar to Shiek's Bouncing Fish. The Hornet gains a fire outline like in the clip, dealing chip damage to those who touch it, with the Hornet being the main hitbox. While the move has an abysmal startup, it pays off, dealing a hefty amount of damage to opponents hit by it. When they are hit by the move, they will either be launched diagonally upwards, forwards, or diagonally downwards (spike), depending on which part of the move they were hit by. This move kills around 80% and is a good burst option to catch your opponents off guard. But just like in Sonic Adventure, if Eggman hits the ground at the end of the move, he'll become lodged into it for about as long as Luigi would be stuck in the side of the stage from a Misfire. This is your chance to strike! This move can also be used as a recovery option as it does snap the ledge. However, it will not stop for a while if it doesn't hit the ground, so be wary of that. (Move by Janx_uwu ) Up Special: Egg Mobile His up special, Egg Mobile, folds the legs of the Egg Walker E-Mech in and allows players to make Eggman fly - more like controlling a spaceship in a shmup than a platformer character. During Egg Mobile mode, Eggman can perform aerial attacks and specials without leaving the mode, and can disengage it with the shield button. However, there's a catch - the Egg Mobile has limited fuel, pictured next to Eggman's damage meter. It's modelled after his health meter from Sonic Adventure 2. Egg Mobile mode drains fuel. It's a little similar to R.O.B.'s Up Special that way. However, unlike Robo Burner, it recharges based on proximity to an opponent. The closer to an opponent, the more of those squares on the top of the gauge will light up yellow, and the faster the gauge will recharge. This applies while active, too - normally, the drain is pretty quick, but the proximity recharge rate cancels out some of the drain. In fact: at close distances, you won't use any fuel at all. Heck, depending on balance, you might even get a little bit back. The importance of this whole fuel mechanic is that Eggman can't just park himself too high to hit, but can still be in this flight mode for a majority of the time good while, as long as he uses it to approach his opponent instead of running away. After all, Eggman is usually in a flying machine. (Move by ahemtoday ) Down Special: Giant Laser An allusion to the Giant Eggman Robo Boss Fight in Sonic & Knuckles. The E-Mech's belly opens up and by using the powers of the Master Emerald, it fires a huge one-hit laser that goes offscreen. This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right with before he actually fires the laser. This move deals 35% damage with huge knockback. (Move by Perkilator ) Final Smash: Death Egg Robot The iconic boss of Sonic 2, Eggman leaves the stage and enters the Death Egg Robot. It functions much like the Sonic Generations iteration - Or Giga Bowser - Where Eggman aims at an opponent and delivers a mighty punch from the background. This deals 45% damage and has the knockback you expect from a strong Final Smash. (Move by SharkLord ) | Taunts
On-Screen Appearance
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Classic Mode: Blue Blur Battle Dr. Eggman's opponents are against characters who are blue, a reference to his nemesis, Sonic.
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#97. Marin The Legend of Zelda Wikia Link Moveset Link | Special Moves Neutral Special: Legend of Songs Pressing the special attack button will cause Marin to pull out her Surf Harp, and 6 empty rectangles would appear above her. During this time, Marin can't move during this but can cancel out by hitting the Neutral Special again. Please note that attacking out this in the middle of battle results in a significant attack startup lag, since you will have to input the entire song. When initiating the harp sequence, players can input the control stick to the right, left, up or down which will initiate a song, these directions would appear within the empty rectangles when inputted. Please note doing this attack while in the air and over the ledge can result in a self-destruct if not performed quickly enough. While Marin is technically from Link's Awakening, she has appeared in various Zelda games in different forms and names. One such form is Malon from Ocarina of Time. It's fitting that she would be able to use music from these games to use in battle. Once the first 6 notes have been played, Marins performs the move she's chosen as the rest of the song she played quietly plays out in the distance. She has a total of 11 songs pulled from various Zelda games. Side Special: Sea Bubble Marin releases a watery bubble, its course of trajectory heavily depends on what side you tilt the Side-Special. If held to the side in the center, it will follow a completely horizontal path, if tilting upwards the sea bubble will slowly follow an upward arc, opposite applies to tilting it a bit downwards. Compared to other projectiles, it is only a bit slower to get out. Up Special: Cucco WingsMarin rapidly takes out a Cucco and lifts it above her. The Cucco flies upward while carrying Marin with all of its power before getting visibly tired and slowly falling to the ground. It is maneuverable and covers a decent amount of vertical and horizontal distance depending on how it is maneuvered. Once Marin either lands with the Cuccoo in her hands, or once the Cucco gets tired, the Cucco would simply flap out of her hands and vanish away. Down Special: Conch HornMarin takes the Conch Horn out and starts playing on the conch shell. As she leans a bit forward facing the screen while blowing it, coming out the other side of the Horn comes a big sound that takes form around her. This results into all her water attacks getting slightly buffed (a 1.2% multiplier in both damage and knockback) for around 15 seconds, this multiplier cannot stack and if performed again within the 15 seconds it will not be applied. This move takes a while to get out, and everyone caught in the sound gets dealt 8% damage, with medium knockback. To give an idea, it kills around 90% at the ledge. This horn is based on one of the eight instruments in Link's Awakening. Final Smash: Ballad of the Wind Fish Marin will call forth a splash of water that will transport the opponent caught in it into a cutscene. (8%) The cutscene will be reminiscent of the ending of Link's Awakening. Marin will play the 8 instruments near a sleeping Wind Fish, causing it to wake up. Its awakening will cause the dream world to disappear, and the opponent to disappear along with it in a light. Marin is returned to gameplay, where she wipes her eyes groggily, and the opponent is sent flying. (46%, instant KO at >100%) | Taunts
On-Screen Appearance
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Classic Mode: The Ocean Maiden All opponents are against fantasy-based characters in a seaside setting which is a reference to the ocean-focused theme of Link's Awakening. Also, every character comes equipped with one item from Legend of Zelda from the start of the match.
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#16ε. Impa The Legend of Zelda | Special Moves Neutral Special: Knife StormImpa accumulates up to three knives and throws them forth at light speed similarly to Sheik's Needle Storm but half the projectiles. This variation uses knives instead of needles which is more in line with what Impa uses in her playable appearances. Knife Storm will also go through players and does more damage to shields taking inspiration from Sheik's second custom move for her neutral special, Penetrating Needles. Side Special: Flashbang This is a slower version of the Burst Grenade that Impa uses to her advantage. The difference in effect is also apparent, as she deals 9.5% damage as opposed to Sheik's 14.6%, but in turn, anyone facing the explosive will be immediately stunned, as though they were hit with Mewtwo's Disable. Being directly in the blast radius, meanwhile, will stun regardless of orientation. However, the stun doesn't affect airborne opponents, and being inside the blast will simply launch them. You would think she was using a Deku Nut on a trigger with this, and she just might be. Up Special: VanishThis would be very similar in function to Sheik's but, instead of simply producing a cloud of smoke, it produces paper talismans that swirl about upon vanishing and reappearing. Down Special: Bouncing FishFinal Smash: Shiekah Dance | Taunts
. Classic Mode: Midnight Bout
Impa will fight characters that relate to being stealthy fitting with her nature as a member of the Sheikah tribe. The stages will also be night themed stages.
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#98. Crazy Dave Plants vs Zombies Moveset Post | Special Moves Neutral Special: Defensive Plants Dave has access to five total Defensive Plants that he can use with two being upgradeable. These are: Sunflower: Costs 15 Sun. It bounces idly and produces 50 Sun every 3 seconds. The Sunflower would glow a bright yellow as it does so and the Sun would automatically add itself into Dave's counter. Twin Sunflower: Costs 125 Sun. The Twin Sunflower would behave exactly as its downgrade, but instead of spawning 25 Sun, it would spawn 50 Sun (25 per Sunflower, of course). It also spawns Sun in 3 second intervals, but it is more durable (though not by much) Torchwood: Costs 100 Sun. Any pea that passes through the torchwood will have its damage multiplied by a factor of 2, leading to massive amounts of damage if a full gatling pea + torchwood combo lands. It has more health than a standard plant, and does not deal contact damage despite the fire. Wall-nut: Costs 50 Sun. Pretty simple, a wall-nut will sit there and soak up damage. Acting like a Minecraft block, it cannot be passed through, and will need to be jumped around. However regular peas and other Dave plant projectiles will be able to pass through it. Tallnut: Costs 125 Sun. The Wall-nut can be upgraded to the Tall-nut. It will act the same as a wall-nut, except it will be twice as sturdy and around 2.5 times as tall, requiring multiple jumps for some characters to climb over. Garlic: Costs 100 Sun. In Smash, the Garlic will release smelly fumes every few seconds with a radius equivalent of a 50-MP Magic Burst that flips opponents, like Mario's cape does, making it difficult for opponents to hit Crazy Dave while he's close by, as well as a dangerous edge guarding tool. Escape Root: Costs 225 Sun. When placed, the Escape Root won't do anything at first, however, when neutral special is inputted on the ground while the Escape Root is planted, Dave will be taken to the Escape Root's location and it will disappear after. This can be used for extreme combos and avoiding nasty situations. Side Special: Turret Plants Dave has access to five Plants with three upgradeable ones. Peashooter: Costs 100 Sun. When a Peashooter is planted, they will routinely fire peas at the closest enemy damageable entity in a medium interval. Whichever way Crazy Dave was facing when he planted them will be the direction it will fire too. The Peashooter will automatically aim either up or down depending on where the closest player is but only slightly. Their peas are also fairly weak doing minimal damage and flinching but this will put some pressure on the opponent and can lead into combos from Crazy Dave. Split Pea: Costs 125 Sun. The Split Pea will fire weaker shots behind it and has less of an angle when aiming but keeps pressure on both sides of the stage. Repeater: Costs 200 Sun. The repeater will act identically to the peashooter, except will fire two peas instead of one, dealing twice as much damage in total. Gatling Pea: Costs 250 Sun. The Gatling Pea can be upgraded from the repeater, and will fire four peas at once, dealing four times as much damage as the peashooter in total. This will keep the opponent in hit stun or in their shield for quite a while, leaving them open to be punished, however it costs a lot of sun to get to this plant. Kernal Pult: Costs 100 Sun. When planting this guy, the Kernel-pult will throw nuggets of corn the size of Pikmin at opponents, dealing a measly 4% damage per kernel and deals hitstun. However, there's a 25% chance that they will launch a large block of butter if all things that deals double the damage, and inflicts the Butter effect, which is essentially a stun. Melon-pult: Costs 300 Sun. The last of the pult family in the first Plants vs. Zombies, the Melon-pult is the heaviest hitting of the three. It will lob melons every few seconds at opponents, which deal 17% per successful hit and 4% in splash damage if anyone gets hit by melon shrapnel. Winter Melon: Costs 200 Sun. One of the plants Dave sells at Crazy Dave's Twiddydinkies, the Winter Melon is an upgrade to the Melon-pult. It hits even harder than its counterpart and has a slowing effect to boot. It will attack at the same rate as the Melon-pult, but it will deal slightly more damage (24%) and its projectiles will inflict a slowing effect on the enemy's movement for a short amount of time. Bloomerang: Costs 175 Sun. The Bloomerang will fire off boomerangs at a slower rate than that of a peashooter, which will fly around 3/4 of a stage distance before traveling back, being able to hit the opponent once in both directions, similar to K. Rool's crown. It is a relatively slow moving projectile, but deals more damage than a peashooter. Up Special: BloverCrazy Dave raises his a pot with a Blover that grew out of it. It would then spin its leaves, causing it to propel Crazy Dave upwards. It's very similar to K. Rool's Up Special, but the Blover can last longer than K. Rool's propeller pack in exchange for not dealing as much damage. Once finished, the Blover would retreat back into its pot, causing Dave to go into free fall with a confused look on his face. Down Special: Trap Plants Dave can access five plants with one plant being upgradeable. Potato Mine: Costs 100 Sun. This explosive land mine functions much like Snake's Down Special. Dave buries the Potato Mine who lies in wait for opponents to walk by. Once they do, the mine explodes with a SPUDOW!, provided its had enough time to arm itself. It has a high radius of damage with more damage dealt to those who stepped directly on the mine with less damage dealt to those on the outside. Hypno Shroom: Costs 125 Sun. When placed, the Hypno-shroom will sway from side to side in a trance. Any opponent that comes into contact with the Hypno-shroom beware, as the Hocus Pocus of Dave's kit, they will randomly gives the opponent a status effect to their detriment. Tangle Kelp: Costs 75 Sun. In Smash, they will function sort of the same, being planted in a flower pot with water. When an opponent makes contact with the Tangle Kelp, they will be held in place for a few seconds, similar to a grab. At this point, Dave can rush over and attack or sic more plants on the enemy. After being used once, it will go away. Spikeweed: Costs 100 Sun. The spikeweed will be placed on the floor, Keeping a low profile. Any enemy that steps over it will be launched up with extremely low knock back, dealing 6% damage. Its good for ledge control as well as comboing with other plants. Spikerock: Costs 125 Sun. For 125 sun, the Spikeweed can be upgraded to the Spikerock, which deals twice as much damage, and has three times the amount of health. Phat Beet: Costs 150 Sun. Whenever opponents get near it will jump up and slam back down, sending out a shockwave. This shockwave doesn't deal much damage, only around 1.2%, but has a guaranteed trip on the opponent. This sets up for roll chases or just standard punishes as well as stage control. In order to combat the power of a trip with such a large radius it doesn't stay out for very long, and is vulnerable from attack from above, as it cannot attack there. Final Smash: Garden WarfarePenny speeds past Dave, who gets inside. This triggers a hitbox around the truck, which when activated, would take up to three opponents into a Final Smash. The opponents would fly through time to be dropped onto Dave's lawn and pool, where a large defense awaits them. Twin Sunflowers glow with large amounts of solar energy, Gatling Peas fire rounds of peas at rapid speed through Torchwoods, Winter Melons lob melons, Cattails throw swathes of their homing spikes, and Gloom Shrooms spew their spores at the opponents, still trapped on the lawn. All while this is happening, Dave upgrades some awaiting Kernel-pults into Cob Cannons. He launches several corn nukes, blasting the opponents and ending the cutscene with a screen of popcorn. | Taunts
. Classic Mode: Smash vs Zombies
All opponents are against the Zombie Villager on Omega stages with allies that can`t move which represent Plants.
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Donkey Kong | Special Moves Neutral Special: Bubblegum PopgunA chargeable projectile like Diddy's Peanut Popgun, but charging is indicated by a large pink bubble being blown out of the barrel of the gun. It is usually slow upon release, but deals 1.3x more damage than a peanut. However, if you're hit while charging this attack or your attack reaches maximum charge, it deals as much as a peanut, but your opponent will be dealt the Gum effect, which limits their movement to about 1 Pichu to the left or right, and greatly reduces their jump height. This lasts for about as long as K. Rool's pre-nerf D-throw or until the afflicted is hit. Side Special: Monkey FlipUp Special: Haircopter Dixie quickly uses her ponytail to pop off and then be sent into free fall, however this freefall is unique in that she can guide it more accurately and lightly damage enemies that collide with her. Based off her rolling attack from DKC classic. Down Special: BananaFinal Smash: Rocketbarrel Family Barrage Dixie calls forth her cousin, Kiddy Kong. Together, they straight on Rocketbarrels and zip zap about the stage; dealing generally more hits than Diddy but with less damage to balance it out. Kiddy will loose his rocket which homes into the opponent as Dixie lets her go and floats back down to the stage | Taunts
All opponents are natural tail users which is a reference to her lack of one which she makes up for with her tail.
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#99: Sami Advance Wars Moveset | Neutral Special: Side Special: Up Special: Down Special: Final Smash: | Taunts
All opponents are based on the COs from Advance Wars. Omega forms represent actual warzones.
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Pac-Man | Special Moves Neutral Special: Bonus FruitMs. Pac-Man still has the bonus fruit special, but this time it includes the fruit from Ms. Pac-Man, in order: Cherry, Strawberry, Orange, Pretzel (new), Apples, Pears (new), and Bananas (new). The cherry, strawberry, orange, and apple work the same way they do with Pac-Man. The Pretzel bounces erratically, Pears bounce along the floor, and the Banana is thrown like a Boomerang. Side Special: Power Pellet Power pellet moves in a rigid 4 directions, but also goes farther. Up Special: Pac-Jump Becomes a pixel version of Ms. Pac-man which includes a ribbon. Down Special: TNT Block Ms. Pac-Man drops a timed block of TNT at her position that starts slowly counting down from 3 seconds. Unlike with Steve's TNT, damage does not hasten the timer nor is it able to be knocked around. However, Ms. Pac-Man can push it around to a different position before it explodes, and the blast radius is rather enormous. Final Smash: Super Ms. Pac-Man Much like Pac-Jump, Ms. Pac-Man turns into a gigantic version of her pixel self complete with a ribbon. | On-Screen Appearance
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#100. Iori Yagami King of Fighters Moveset Link | Gimmick Stock Meter, Max Mode, & Desperation Moves Iori gains the "Stock" Meter - Another SNK original, this is a gauge with 3 black squares on the right which signify the many "stocks" you have. This meter fills the same way as in most other fighting games: You build meter for hitting the opponent (wether shielding or not), getting hit yourself and blocking attacks. When you get a stock, a bright green light appears in one of the squares. In KOF you'd normally get more meter for whiffing special moves, but as that would only encourage camping behavior in Smash, I decided to not include this method of meter obtainment. The stock meter itself will be based on the one found in King of Fighters '98 UM, although instead of "ADV" nothing would be written there. Up to three stocks could be saved up, these stocks can be used for certain Supers which we'll call Desperation Moves from now! These function like Terry's GO! supers, but will cost a stock each. But that's not the only thing the Stock Meter can do, you'll be able to activate Max Mode ! You'll activate this by hitting performing a neutral special while shielding at the same time. Once Iori is in Max Mode, a timer will appear above the Stock Meter, indicating how long Max Mode will last, which is about 20 seconds. Although the timer drains more when performing special attacks, even when missed. When activated, Iori will strike a pose, gain somewhat of a yellow tint, and the timer will start to drain. This mode makes Iori deal more damage and knockback (a multiplier of about 1.2x) and allow him to use not only stronger variants of his Desperation Moves, but if Iori is above 80%, he'll be able to use a Hidden Super Desperation Move only during Max Mode! When performing any Desperation Move under Max Mode, the timer will instantly end regardless of time left. The stock meter filled with 3 stocks (in Smash these red lights would be green instead) with the Max Mode timer (in this pic being about 3/4th full) Also, useful thing to note, but to try and simulate the 3v3 aspect of KoF. The Stock Meter does NOT reset in-between Iori's stocks. So when he loses a life, he still has his meter to try and make a comeback! The Stock Meter doesn't fill up that fast as well, if you'd only hit, it would take about 50% to get a stock. The pose Iori strikes when he activates Max Mode. Special Moves Neutral Special: Side Special: 108 Shiki TsumakushiA rushing move in which Iori hops and take a big flaming swipe downward. Can be held instead of tapped for more travel distance, damage and knockback. Special input is + attack/special, which increases its damage output and knockback in addition to granting intangibility to his attacking arm. The special-inputted version is indicated by a bigger flame being produced. Can cancel into his Final Smash. In the source material, this is normally a dragon punch motion, but as that is already In use, I had to modify it to being a quarter-circle forward. Hey, Terry's Burning Knuckle isn't a quarter circle forward either in his games! This is a special move that made its debut in the King of Fighters '98. Back Special: 127 Shiki AoibanaIori quickly slides forward with three motions, punching for the first 2 and jumping with an overhand for the third, in which he slams the opponent into the ground. The active hitboxes are on Iori's arms, and will always get knocked back into the following motion's hitbox for the first 2 motions, no matter the percentage. With the last motion having great knockback. This move is very rewarding to cancel into, especially from jab, as it's a surefire way to rack up damage. You are going to have to repeat the input for every motion to complete the move (these are what we call rekkas!). Which means if you use the standard version, you'll have to input back special in succession 3 times. Whereas for the traditional input, you'll have to perform in succession 3 times. There's no difference between holding or tapping for this move, as it would be counterintuitive since you'll have to tap anyways. As for the traditional input variation, that one significantly covers more distance and is slightly more powerful. When performed in the air, only the last motion will come out (Iori will jump forward and deliver an overhand, can be used as an horizontal recovery), so no need to input it 3 times in that scenario. Up Special: 100 Shiki Oniyaki motion, the move will render Iori's entire body intangible on startup, the move itself will have slightly increased travel distance, it will deal more damage and knockback, and the move will consist of 3 hits instead of one. The inputted version is indicated by Iori's howl when successfully activated. It is also much more powerful compared to the regular version, KOing middleweights at around 125% and being an excellent out-of-shield option. Down Special: 212 Shiki Kotsuki In Iori shortly runs up to the opponent, slams their head on the ground, then blasts them with fire. In the air this move would differ slightly, as Iori would simply grab the opponent in front of him, and once grabbed, start to descend quite a bit while Iori is blasting fire into their face until they are automatically freed. And yes, this can be used a suicide KO if used low enough beneath the stage to reach the lower blast zone, due to the descent not being that long you'll really have to go deep to make it happen, however Iori himself will always lose if he and his opponents are on their last stocks in that case. Due to functioning as a grab, it bypasses shields and counterattacks. To perform the input version of this move, you'll have to input + attack/special. On the ground, despite having long reach, it has a very slow startup and is quite readable when performed raw as when Iori will have a very notable howl when he starts to run. It is a faster move in the air, as it has to sacrifice range. On the ground, the tapped version only covers about a quarter of Final Destination. The input for this move is half circle back, and when using this variation on the ground, it covers about a third of Final Destination and delivers more damage. When used in the air, the tapped version's descent is just about a quarter of Final Destination's vertical length. The input version however goes about a third of FD's vertical size and largens the hitbox size of Iori's grab. Even when canceled into this move, it has a moderate enough start up to give the opponent a chance to attack Iori when he performs it. Desperation Moves
Final Smash: A huge pillar of flames erupts, engulfing both the opponent and Iori. Iori is still holding on tight. Meanwhile, Kyo Kusanagi and Chizuru Kagura are standing by, and Kyo rushes in with a flaming punch, dealing massive damage. The original KOF '97 ending ends here, but in his Final Smash, Chizuru makes the final blow, using the Yata Mirror to seal the opponent (similarly to Zelda's Final Smash). The cutscene ends and Iori returns to normal, waking up from his feral state. | On-Screen Appearance
Taunts
When defeated by Star KO, he will say:
Victory Poses
All opponents are against male fighters with a female ally.
Alternate Costumes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
#101. Anna Fire Emblem | Special Moves Neutral Special: Side Special: Up Special: Down Special: Final Smash: | On-Screen Appearance Taunts
Victory Poses Classic Mode: Ladies Night Out All opponents are against male fighters with a female ally.
Alternate Costumes |
Veteran Changes
Samus now has a crawl wherein she enters the Morph Ball.
Down Tilt: Bomb
Samus' down tilt is her old down special. It can be used while moving, but not in the air.
Down Special: Beam Select
Samus' new down special allows her to switch which beam she uses, which affects the attacks that use her arm cannon (her new forward tilt, new forward smash, up smash, and forward air). You select them similarly to Shulk's Monado Arts, but they're permanent and don't switch back between stocks. You can tell which beam Samus has equipped via an icon next to her damage meter, and by the color of her arm cannon. She has four options:
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- Plasma Beam: Located on the bottom, with a green fiery icon. Samus starts with this beam equipped by default at the start of the match. It behaves similarly to her old moveset, being associated with close-range fire attacks. The most notable difference is that the fire is green now, in reference to the beam's coloration in Super Metroid. Basically, this is the "balanced beam" of the four.
- Ice Beam: Located on the top, with a blue snowflake icon. This beam fires blasts of ice with low damage and low knockback, but good frame data. Some of its moves have a freezing effect that can allow you to extend combos. Basically, this is the "speed beam" of the four.
- Wave Beam: Located on the left, with a purple icon that has circles and a lightning bolt. The Wave Beam uses purple, circular energy with electric effects, and attacks with it tend to be slow but powerful. In addition, Wave Beam attacks tend to send the opponent at odd angles or move in a sine wave pattern themselves. Basically, this is the "power beam" of the four.
- Spazer Beam: Located on the right, with a yellow icon that depicts three beams. The Spazer Beam goes out the furthest from Samus' blaster, making it most suited for zoning. In addition, the Spazer always fires three projectiles at once, which changes some of Samus' multi-hitting attacks like her forward-air and up-smash. Basically, this is the "range beam".
Forward Air
The beam she has selected actually affects the way in which Samus performs this move.
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- With the Plasma Beam, she fires five green explosions from top to bottom, same as she always has (except for the color).
- With the Ice Beam, she instead fires five blasts of freezing air from the lowest position to the highest - the opposite of how she normally does it.
- With the Wave Beam, she has a blast of purple energy in the highest position, then in the lowest, then in the second highest, then in the second lowest, then in the middle.
- With the Spazer Beam, she only shoots three lasers at the top, middle, and bottom positions. Unlike the rest, these lasers are actually projecties, albeit ones that don't travel too far. This same change actually applies for her up smash as well.
Forward Tilt
Samus' forward tilt has her shoot a shot from her arm cannon. This attack can be performed while moving, like Mega Man's forward tilt, but it can be angled.
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- The Plasma Beam's shot is a simple green projectile shot.
- The Ice Beam's shot is a blue shot that freezes.
- The Wave Beam's shot is a purple shot that moves slower and travels in a sine wave motion. It can travel through the stage.
- The Spazer Beam fires three shots, which go further than those of the other beams.
Forward Smash: Charge Beam
Samus' forward smash has her switch to the Ice Beam and charge a shot. This move can be angled. Its projectiles are basically bigger, more impressive versions of the shots fired by her forward tilt.
Neutral Special: Charge Combo
While similar to Charge Shot, this move is drastically affected by which beam she has equipped, and is now inspired by Special Charge Beam Attacks from Super Metroid and Charge Combos from Metroid Prime. Just like before, though, it's a chargeable projectile that can be canceled while still keeping the charge.
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- Like with most moves, the Plasma Beam's Charge Combo is simply the old move with some new visuals. This time, it's a circular shot with four rings spiralling around it.
- The Ice Beam's Charge Combo is a blast of ice surrounded by four twinkling sparks. Upon hitting something, it has a wide-ranged "explosion" of ice that freezes anything it comes into contact with.
- The Wave Beam's Charge Combo is an unbroken stream of purple, wavy electricity whose length depends on how long it's charged. It has the highest charge time of all of them.
- The Spazer Beam's Charge Combo goes the furthest, and fires three lasers that have slight homing properties.
Final Smash: Hyper Beam
Replacing the Zero Laser is this Final Smash, based on the ending of Super Metroid. Samus actually gets a fifth beam type, the Hyper Beam, marked with a rainbow Metroid icon. It combines the best traits of all the beams: the speed of the Ice Beam, the power of the Wave Beam, and the range of the Spazer Beam. It fires glowing rainbow beams. Samus gets to use the Hyper Beam for about 12 seconds before going back to whatever beam she had before.
Ganondorf Firstly, even though a majority of his moves are changing, I want his playstyle to remain similar. He'll still be a super heavyweight, and his moves will have roughly the same power, timing, knockback angles, and space coverage. However, his new moves will give him an increase in range, attack speed (if only slightly), and recovery. In short, I want the new Ganon to feel like an upgrade, even though his lessened weaknesses will of course be counterbalanced. Secondly, even though it'll still say "Ganondorf" on the CSS, I want this to be an all-encompassing Ganon, referencing not just all of Ganondorf's appearances, but all of Ganon's appearances period, whether as a Gerudo or as a massive porcine beast. With that out of the way, let's get started. Ganon's differences are apparent even before he begins fighting. While his appearance remains based on Ocarina of Time, he wields two swords the way he did as the Demon King Ganon in that game, as well as as Ganondorf in Wind Waker. For his dash, he levitates similarly to Cloud. For some animations where his hands are necessary, he extends that levitation power to his swords, which will float near him until the animation is done. Some of his moves have him float the swords so he can summon a trident from the darkness. Tilt Attacks His forward tilt is a backhanded slash with his left hand. This, too, is based on an attack he does in Wind Waker. It hits at roughly the same timing and damage of his old forward tilt, but with a bit more range. While no longer the Volcano Kick, Ganon's up tilt retains its most notable properties. Here, Ganon levitates his swords and dark energy slowly swirls into the shape of a trident in his hands. Like Volcano Kick, this creates a windbox that pulls opponents into the attack. Once finally complete a full second later, Ganon stabs the trident into the ground. Unlike the Volcano Kick, this attack has armor, but it's not exactly difficult to get out of the way. His down tilt is an inward slash with both swords. It hits the opponent at an upward angle. It hits at roughly the same timing and damage of his old down tilt, but with a bit more range. This is based on an attack he does when landing from a jump in Wind Waker. His dash attack has him point his swords forwards (as opposed to during his dash when they're pointed behind him in a reverse grip) and drive them forward and up for a devastating double stab. Like his old dash attack, this is a reliable followup in tech-chase situations. There's actually one more "attack" to mention: in Ganon's side taunt, he puts his right sword away with a spinning flourish for the sole purpose of giving a dismissive swing of the hand. This is based off of a scene in Wind Waker, but the reference only becomes complete if you're standing right next to someone, at which point this taunt turns into a mean-spirited backhand. Like most attack taunts, this one doesn't do much damage and can't be canceled, but landing it will prove Ganon is still the King of Disrespect. For the record, his up-taunt is still his floating taunt, and his down-taunt is his palm-punching taunt, both with new floating-sword action. Smash Attacks Ganon's up smash has him summon his trident and spin it above his head for a multi-hit attack. A very powerful smash attack that hits on both sides of Ganondorf, but is about as slow as his previous up smash. Ganon's down smash performs an outward slash with both swords while facing the camera. Like most down smashes, this attack hits on either side of him. Aerial Attacks His forward aerial is an overhand slash with his right sword, which has good reach and is quite powerful in the middle of the sword. His back aerial has him flip both his swords into a reverse grip and thrust them backwards. Fast, but still quite powerful. However, its range is quite low. Like before, Ganon's down-air is a devastating spike. This time, however, he causes his swords to float before delivering a downward palm strike infused with black magic. If you hit the sourspot, the enemy merely gets launched at a diagonal angle. However, if you hit the sweet spot, both you and the opponent will stop in midair while Ganon electrocutes them with his magic. Then, with a final blast of darkness, he shoots the enemy directly downward. Visually, this is inspired by his old up-special, and serves to keep his fan-created role as the "King of Disrespect" alive even with a more game-accurate moveset. Special Moves Ganon's side special is still Flame Choke. After all, it's the only one of his specials to be completely unique, and it leads to unique tech-chase situations not really caused by other moves in Smash. However, it's had something a little special added - when used in the air, you'll create a fancy shockwave of golden, electric magic upon hitting the ground, which will deal damage to other opponents in a free-for-all. This is in reference to his shockwave attack in Ocarina of Time, used most prominently at the very beginning of the fight. Ganon's new up special is named Black Whirlwind . While the name is entirely made up, it's inspired by the fight against Ganon in A Link to the Past. Ganon spins his trident around before throwing it (still spinning) in one of 8 directions, teleporting ahead of it, and catching it. After that, you can hit B while holding another direction to do it again. You can even do it a third time for good measure. And THEN, you can hit B one final time - but this time, he lunges forward for a stabbing attack with the trident, which serves as killer knockback for anyone who got caught in the move. There's a catch, though. This move is already pretty unsafe if you just do the one warp - it has high endlag, and Ganon has to pull his swords back out upon landing from being helpless, which means he's there for a relative while. It gets even LESS safe the more you do with it, so don't overdo it. When fighting against this move, patience is key. Ganon's down special is called Malice Trident, but it's more of a reflavoring of his old down special. Instead of a kick, he flies forward with his trident instead. His final smash remains Ganon, the Demon King. I feel that move does a great job of showing Ganon's beastly form in one explosive show of force. Side Smash: Super Ball Down Smash: Phazon Tendrils (She smashes down into the ground which causes tendrils of Phazon to shoot up all around her.) Final Smash: Hydro Storm
Ganon's jab is one of his few normal attacks whose range and timing is not based on its predecessor. Instead, it's now a three-hit jab consisting of an outward slash with both swords; a downward slash with his left hand; and a spin attack that deals two hits (one with each sword). This is based off of an attack he does in Wind Waker.
Ganon's forward smash has him summon his trident and spin it diagonally above and behind him once before stepping forward with a heavy stab. The spin will actually drag opponents into the stab, so this attack has considerable range comparable to that of his previous forward smash.
His neutral aerial has him conjure up a ball of fire in front of him that burns brightly (dealing multiple hits) before exploding. This attack has decent range, comes out quickly, and lasts a while; just like his previous neutral air. This is inspired by the fire attacks occasionally used by Ganon in some of the 2D games.
Ganon's up-air kind of serves as a replacement for his up-tilt when fighting on the ground due to the latter's long startup time. He conjures dark magic around his upper body that hits opponents away. This move covers a fair distance around Ganon.
Ganon's new neutral special is Dead Man's Volley , a slow but devastating homing projectile. Similarly to the Warlock Punch, it's slow to fire but can be turned around. He levitates his swords, then holds his left hand skyward and begins charging yellow, electric energy.The projectile can be reflected if hit with a melee attack - and once it is, it'll be heading right for the nearest other player with increased speed, power, and homing capability. Ganon, however, has a trick up his sleeve: if you're not in the middle of an attack, Ganon can reflect the volley automatically. However, it doesn't get any stronger when reflected this way - and if it's been reflected too many times, he'll just catch it instead of reflecting it. Other characters, meanwhile, have to do this the old-fashioned way. One final note - this move's startup is armored, and hitting it point-blank means it does more damage and can't be reflected. Overall, this move plays into Ganondorf's gameplan of punishing unsafe moves, references a Zelda mainstay, and still incorporates the gameplay of the Warlock Punch with its point-blank functionality.
Daisy
Final Smash: Daisy Cruise
Dark Samus
Final Smash: Aurora Unit 313
Richter
Hero
Bowser
Donkey Kong
Pac-Man Jigglypuff
Wario Pinball Super Mario Bros. | The stage has two platforms floating in the middle, as well as two slopes on the sides complete with pinball flippers which flick upwards during the stage's duration. Jumping on the flippers will fling players upwards into the sky which can be used as both a hazard as well as a way to recover. Above the two floating platforms are three pinball bumpers which act very much like traditional pinball bumpers and will launch anyone who gets too close. Finally, occassionally, a large pinball will be introduced to the field and acts as a stage hazard. Getting hit by it while it's in play will launch anyone. In the background, you can see the slot machine in front of the pinball backstop and Waluigi's face along with the roulette which will occasionally spin. The position of the stage platforms are slightly tilted which gives a view of the background part of the stage which shows the large bumpers, pinball track, and the actually race course. Racing here, like in other Mario Kart tracks, are Shy Guys. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Dr. Mario Super Mario Bros. | The stage shares a general stage platforms that spans in front of the medicine jar and results display. The entire aesthetic of the stage is based on that of the original Dr. Mario but obviously changed to Infinites design. Dr. Mario will occasionally take a Megavitamin and throw it into the medicine jar. This causes a real-life Megavitamin to come down from the top of the stage. This acts as a stage hazard and will knock anyone away. The Megavitamins will vary on their descent sided and done many even speed up or slow down. Megavitamins will also change their position much like the original game. The Viruses appear in the background and will make faces at the opponent. If Dr. Mario was chosen as a character, Dr. Luigi will take his place. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Super Mario Bros. | The stage takes place on the green rooftops of Super Mario Odyssey high up on the castle. Located directly in the middle of the stage is the statue of Bowser's gigantic head. On occasion, it will come to life and tilt its head to the right or left while spewing out fire which acts as a stage hazard. This flame is quite large and lasts for several seconds with a single blast of it doing upwards to 35% damage. Players can jump on top of the head for an additional platform but the hair tuft and horns won't obstruct your movements as they are within the background. On each side of the root top stage platform are curved trellises that resemble forms that acts as a raised platform. Separated from the main stage is a single Houston's platform on either side which consists of the gigantic paper banned called a nobori. The bottommost portion of the scroll's frame acts as a hanging platform. This is repeated again but at a slightly lower elevation in another scroll platform that's placed with some distance from the first which creates a large gap. The nobori and chochin, paper lanterns, contains Japanese characters called kanji. This aesthetic carries over from Odyssey. Several cameos appear in the background of the stage including the Odyessey, Bowser's flagship, Robobrood, and the Broodal ship. In Mario isn't a fighter on the stage, Mario possessing a spark can be seen zipping along occasionally in the background. Finally, several enemies appear in the immediate background including the Broodals as well as common enemies such as Goombas (wearing traditional Japanese straw hats), Pokios, Parabones, and an Burrbos. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Super Mario Bros. | The layout is modified a bit for Smash, with the two main platforms being the gigantic watermelon and pineapple. These two will bob up and down in the water, especially when fighters land on them. A wooden bridge will be placed between the two, but can be broken with enough damage. It will re-appear after about 45 seconds. Smaller floating platforms made of orange slices will be on both sides of the stage, moving up and down similarly to Fountain of Dreams. Red Pipes will occasionally appear on the stage, and will teleport to a random location from their spawn points. In addition, while they are don't really do anything, blue, red, and green spaces appear on the stage. The hazardless version removes the pipes, the battlefield form's main platform is made out of pineapple (orange slices make up the smaller drop throughs), and the omega form's platform is made out of watermelon. When not participating in matches, Mario, Luigi, Peach, Daisy, Wario, Waluigi, DK, Diddy, Rosalina, Bowser, Bowser Jr. and Yoshi can be shown in the background. (it randomly picks from these and the following, anywhere from 2 to 4): Goomba, Koopa Troopa, Boo, Shy Guy, Dry Bones, Hammer Bro, Pom Pom, and Monty Mole. Each has unique animations, sometimes grabbing a star, sometimes punching their dice, or just having fun on the platforms. You can also see the boardwalk island in the background, and some of them might show up there! | |||||||||||||||||||||||||||||||||||||||||||||||||||
Super Mario Sluggers | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Sawmill Thrill Donkey Kong | The stage would start inside the mill with multiple minecarts which would be carrying platforms that the cast can fight on. Throughout the mill certain minecarts will go away and new minecarts will come back, making the layout of the stage fluid to change. All while you're doing this, there will be Buzzsaws in varying positions which you'll have to avoid. The second section of the stage would see the cast land on a piece of wood. which would be drifting on water and the occasional waterslide present in the level This wood would obviously be bigger than what we see in the actual level so that it's fun to fight on. You can think of this section as the calm before the storm. There would be no buzzsaws to speak of and the only platform you'll need to stay on is the wood. However the roller coaster like nature of the track will still require you to stay on your toes, and there will occasionally be spikes above you you'll need to avoid. During the third section you'll re-enter the mill. The plank of wood would fall off a waterfall and you'd have to jump back onto a platform that's being carried by a minecart. However now the minecart will be followed by a gigantic Buzzsaw. As the Buzzsaw tears everything it touches, these will become obstacles that you'll have to avoid. While the Buzzsaw won't ever actually catch up to your minecart, if you launch foes into the Buzzsaw it will do a lot of damage. The roller coaster like layout of the tracks will be the most hectic in this section of the stage, and near the very end the track will be gone and the minecart will just be riding over whatever portions of the track the Buzzsaw rips up which the minecart is able to ride on top of. After this, you will escape the mill and will briefly be in a rainy forest, before the track loops back to the beginning. | |||||||||||||||||||||||||||||||||||||||||||||||||||
The Legend of Zelda | This would be a Travelling stage! The platform starts in the sky moving around the Island. Mount Tamaranch the platform lands in front of the Egg and there is a platform in front and 2 platforms on the left and right Animal Village This is a simple layout where it is just like Bridge of Eldin, In the background you can see Animals and Marin singing to them Kanalet Castle This part is on the bridge and it is a long platform about the size of FD Tal Tal Heights This is the longest one, it is 4 Kalos-esque platforms arranged next to each other and you can see water falls in the back The Battlefield/Omega variations are just the platforms flying around the island only Marin is on the platform. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Metroid | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Castle Dedede Kirby | This stage takes place inside the Castle as well as aide KO blast lines. It is designed to be similar to the Dedede Boss fight in that game. The stage is as big as Pokémon Stadium (Brawl) and it has two platforms you can stand on. The background of the stage is dyed in a warm orange sunset glow that an expansive Planet Popstar in the distance. The stage design is rather neutral due to it consisting of only two platforms. There are a few cameos which acts as stage hazards that will attack players on sight. One such enemy is the Waddle Doo, Bouncy, Buggzy, Driblee, and Blade Knight. Waddle Doo will simply ram their opponents, while the Blade Knight strikes it's blade. The Bouncy will simply bounce up and dusk and will general try to hug lathe ledges to prevent recoveries. Drinkers will fire out water bombs from a distance while Bugzzy will attempt to close the distance by dashing at opponents. It will then try to ensnare them in it's mandibles. Following this, it will then dive forward and try to KO the opponent. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Kirby | It resembles an ancient desert temple at sunset, but overrun by mechanization--everything is metallic, and there are artificial lights all over. While the original arena resembles a walkoff, this version would have ledges, looking like you're at the narrow top of a mechanical pyramid. This would make it somewhat resemble Great Plateau Tower, though the main platform would be slightly larger. It also has a series of smaller platforms: specifically, a sort of inverse Battlefield where the single middle platform is below the two side platforms. Occasionally, Susie will fly through the background on her Transporter. If hazards are on, she will fire laser blasts towards the opponents. Similarly, Mecha Knight can also appear in the background, flying past the opponents to slash at them if hazards are on. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Yoshi | This is an agglomeration of worlds from Yoshi's Crafted World to create a single unifying concept. Much like the game, this is a side-scrolling stage where players move along an automatic moving stage. It will transition periodically between six different phases which are based on six distinct worlds from the game. I liked Mushroomguy's submission but I wanted to try and explore the locations in the game a bit more. The first world and the "default" is Sunshine Station's Rail-Yarn Run. This was the training world for the game and with familiarized people with how to play the game. This portion would function just like the original stage up until after the bridge which would then result in the stage setting up for the next transition in a manner that's like the game (being crafted together). Following the default phase, it generally involves snippets of the other five worlds and does import exact appearances from them. If this stage gets voted in, I will more fully flesh out how it would work for the other phases: Many Fish in the Sea in Yarrctopus Docks Yoshi Pulls Some Strings in Pastel Pathway Spring Sprung Trail in Origami Gardens Spinwheel Shuffle in Cardstock Carnival Ride the Stars in Outer Orbit Battlefield and Omega versions would solely be located on Rail-Yarn Run. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Wigglytuff Guild Pokemon | The stage consists of a single stage platform with two floating platforms on either side. In the background is the Wigglytuff Guild Tent which features the face of Wigglytuff at the top. Pokémon that appear on the stage is either Wigglytuff itself or Chatot if Jigglypuff is on the stage. In addition, the Pokeball Pokemon Wigglytuff can't be summoned on this stage. Outlaw Notice Board
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Galar Wild Area Pokemon | This is a travelling stage, the layout changes depending on the terrain, the transition is just a flat platform. The Areas: This part would be just completely flat and you can see Motostoke in the background, in the front you can see and handful of pokemon wandering in the grass. This one would also be flat, you could see some flying type pokemon in the back. For this one there would be a giantrock wall on the right side that is angled upwards. For here the platform is small and surrounded by water, In the background you can see many cramorant fishing and a Gyarados. The Platform is the rock shown above and it is above the dusty bowl, Ground and Rock Type pokemon would be found, A Runerigus would fly towards the players. You can destroy the bridge pillars on this one in a fashion similar to Shadow Moses The layout is right in front of the Tower. The platform is on the cap and a the terrain gets very tall and rocky. You land here and you can see a large amount of Eeveelutions standing aorund in the back. In all of the formations there is a chance that a Dynamax den will appear and it might have a have a laser coming out of it, Occasionally if you land in front of the Dynamax den that is lit up, The platform will descend into a dynamax lair where you can see a random Dynamax Pokemon. The pokemon will then roar, blasting the platform out of the den and back into the wild area. Omega and Battlefield forms would just have the platforms flying around the area without landing, A powerless Dynamax den sits on the Platform. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Mystery Island Animal Crossing | Like in Minecraft World, there are multiple versions that appear in every match. Each version has an unique and different layout than the rest but tend to have similar elements across the board. Normal Island Mountain Island Bamboo Island Fruit Island Tarantula Island | |||||||||||||||||||||||||||||||||||||||||||||||||||
Gyromite | | |||||||||||||||||||||||||||||||||||||||||||||||||||
Doc Louis' Training Warehouse Punch-Out!! | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Xenoblade | Serving as the primary city of humans living on Mira after the devastation of Earth, New Los Angeles was primarily modeled after the Earth Los Angeles and serves as a large exploration hub in Xenoblade Chronicles X. This stage would primarily be a traveling stage, starting out on the far view of the city as seen in the pictures above, before traveling within the city to give players a closer view of city life, as seen in the pictures below. There will also be a day/night cycle featured similar to how there is one in the game. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Splatoon | The stage consists of a single long platform with walk-off blast zones on either side. The stage has two phases: a boarding phase and traveling phase.
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Venus Lighthouse Golden Sun | The stage consists of three separated platforms with the middle one being the largest. The kiddie platform has a second tier platform that functions as a floating platform and us surrounded by statues but this dies affect gameplay. Both the right and left platform is flanked by a statue that can be destroyed thus opening more space for side KO's. The background has several elements that gives it a life such as moving clouds and a day and night cycle set against an expansive and fantastical view. The stage has several cameos including Felix, Jenna, Ivan, Garret, Mia, and even Alex, Saturous, and Menardi. The stage is also unique in that, like Midgard, tgerrcsrecdummons. This hsooebdvaftecs certain amount of elemental Djinn see captured. Summons
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Beaumonde Arena Style Savvy | Beaumonde Arena consists of a main platform similar to Final Destination. It also has several platforms that will rise up from the bottom of the stage periodically. These platforms act like the ones on Battlefield. It functions similarly to Minecraft World or Mementos, where depending on a specific choice, the stage takes on a different appearance, or it could change throughout the match. The Screen in the back could function similarly to Pokemon Stadium, where it could display the current score along with some promotional artwork of the characters in battle. There are also multiple cameos that appear including:
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Rhythm Heaven | The little boxes one each pillar can be jumped off of to reveal flowers and give you a little boost. The boxes will close after a while. Jumping on the boxes gives a small, little boost when timed to the rhythm of the background music. The stage is rather non-descript but pays homage to its home series. Play-yan himself will occasionally float down from his balloons to jump through the stage himself, in which he will trigger all the boxes, have they not been triggered already. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Mysterious Castle Murasame | The stage consists of a single long stage platform with walk-off blast zones on either side. Located in the direct background are five bushes which, occasionally, a ninja will appear and throws a Shuriken which deals 5-8% damage depending on the frame data. Behind the bushes is the walls of Murasame Castle with the walkways along the top of the walls serving as an additional long platform. In the background looks towers of the massive Murasame Castle. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Astral Chain | | |||||||||||||||||||||||||||||||||||||||||||||||||||
Crossfire Adance Wars | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Nintendo Land Nintendo Land | The main stage would be a single platform. The background would rotate behind the fighters, showing the hub world. The stage also changes over to some of the various minigames. Minigames
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Nintendo Badge Arcade | In Smash, the default form of Badge Arcade is a single platform. Incredibly bland, I know, but that's before the central gimmick comes into play. Remember how I mentioned how they made almost 9,000 badges? They're the central part of the stage. Whenever you load the stage, a random selection of badges make up platforms for extra footing. The platforms are able to be jumped through, and don't have any properties you would think they'd have (For instance, the bricks don't break). Every 35-40 seconds, a badge bomb appears and explodes. It doesn't do any damage, but makes all the badges fall off the sides (If only that happened in the real game...) and it changes to a different layout. Here are a handful of potential layouts, but the options are practically infinite. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Art Academy | Hailing from the Art Academy series, we have the home studio, the setting of the Wii U installment of Art Academy. The stage will be a traveling stage a la Delfino Plaza and New Donk City, with a set of platforms taking us to various different locations of the home studio, as well as within some of the paintings themselves. There will be two "studio" locations and 5 painting locations, with generic artistic settings as shown in the paintings in the above pictures. Each different location will have a different set of platforms, and some of the paintings may have different hazards, for example a painting by a lake will have water in it, or a painting in an autumn setting might have mild wind, while some paintings will have new sets of platforms or hazards being drawn a la Pictochat or Mario Maker. The two studio locations will also have a different set of platforms, but the "traveling" set of platforms between locations will always be the same, like in Skyloft or Halberd. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Pushmo World Pushmo | Based on the Pushmo franchise, rather than being a static stage, this stage is randomly generated like mario maker and will become bigger to accommodate more fighters The stage starts out on a flat cloud platform as when pushmo blocks arnt pushed out, this cloud will disappear as the first pushmo block will glow and extend out becoming the new platform, this will periodically change as other pushmo blocks will push out replacing the previous sets, making it a mad dash to the next platform before you lose yours Additionally there is a chance the next block would be a Stretchmo block, meaning the block will begin to stretch out and extend horizontally, sometimes these blocks will be broken by a Crashmo block later down the fight, changing the structure of the arena, making it very dynamic An Easter egg occurs when character originating from NES games press a certain button combination causing the stage to resemble a 8 bit sprite of the the character doing the code, these vartions dont do Stretchmo and Crashmo obstacles, only the standard pushmo blocks. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Miitopia Miitopia | Greenhorne Spoiler The area you start in Miitopia is the same area you start Smash. Although there are several sub areas in Greenhorne, I think the area should take place in Easin Hills. Very simple layout, as stated earlier. Certain Greenhorne characters could make an appearance. These include:
Neksdor Spoiler The second area is none other than Neksdor! Like Greenhorne, it would start off in the first area you are in each chapter, with this one being Neksdor Desert. The layout is the exact same as Easin Hills. For the cameos:
Realm of the Fey Spoiler And the last but not least area is the Realm of the Fey! As always, it would be the default area of the chapter. For the cameos:
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Mt. Hikami Fatal Frame | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Chemical Plant Zone Sonic the Hedgehog | The stage would be largely based on both Act 1 and 2, with more aesthetics drawn from 2. This is especially from the poisonous liquid that's found on the bottom. The stage would be the largest stage for the Sonic franchise (since Dr. Eggman has such a large personality). It would forgo the traditional loops and, instead, featuring two descending blues slides that travel downward before cross-crossing in the center. They act as passable platforms but also as walk-off ledges. There is a center platform composed of the same metallic platforms from these locations, complete with the clear pipes Sonic could run through. Players can access this by pressing down on the pipe which will shoot them through the base of the main stage platform. There are four entrance areas, including those on the sides. Players can tilt where to go which will direct to where they end up. On the far left and right sides, in between the two cross-crossing sections are platforms that move up and down. It's hard to describe it so here's a video to demonstrate… Sonic The Hedgehog 2 - Chemical Plant Zone Act 2 Sonic The Hedgehog 2 walkthrough of Chemical Plant Zone Act 2. These tricky platforms are both a help and a hinders to players, sort of like a guy we all know who sometimes plays the villain or anti-hero. The stage wouldn't have too much in the way of gimmicks or hazards but probably the most s it significant aspect would be…. The Purple Ooze. Like water, players will drown in it hit will do continuous hits of damage without hitstun as soon as players enter into the liquid. It has a longer duration before players drown than water and, well, it's sticky and reduces movement significantly making it harder to get out. Sort of like a certain Eggman we all know of. I don't know much in the way of cameos but perhaps we could decide we can include. I would probably say Chaotix as well as Rogue the Bat, Mephiles the Dark, Jet the Hawk, or even Sonic the Fighters as we are using Dr. Eggman from that game. Battlefield and Omega would be based on the main stage minus the speed tubes function plus it wouldn't have the liquid ooze but it would still be visible in the far background. A pink light that shines upwards an be seen though under the stage. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man | There is a stretch of raised highway that is about a battlefield and a quarter long. And about 1/2 of said highway is slightly sloped to the left. Blastzones are pretty standard and it is possible to walljump on the pillars that support the road-though you cannot camp here forever. There are also two street lamps, one in the foreground of the stage on the right (the non-sloped part), and the other in the background of the stage on the left (the sloped part). But it wouldn't be Central Highway without some bees.Occasionally, the Bee Blader will appear to wreck havoc. It will fly in from the left or right side of the stage, and once it reaches the highway, it will stop in place and begin performing a set of a few actions at complete random. It can do multiple of these things at once, all of them at once, or simply choose not to do anything for a minute. It will, however, perpetually hover up and down.
Warning, minor spoilers ahead for X4. Skip Iris and Colonel if you don't want those. The greatest creation of Doctor Light and main character of his series, Mega Man X (or just X) is a Maverick Hunter who fights for peace, though he wishes there were a more peaceful way of protecting both humans and reploids. After teleportation in, X will stand with his hands on his hips and watch with a smile on his face. If a KO is made, X will raise his fist to the air in celebration. Zero The greatest creation of Doctor Wily and partner of Mega Man X, Zero is also a Maverick Hunter who fights for peace-though he is more quick to act than X and doesn't spend as much time wishing for a peaceful solution to the war between reploids and mavericks. Zero will stand with his back to the camera, so we get full view of his glorious ponytail. When a KO is made, Zero shows a thumbs up to his opponent. The junior Maverick Hunter with the ability to copy the appearance of others, Axl fights with X and Zero to stop Sigma dead in his tracks. Axl will bob from left to right in place, as if imitating a fighting game character, with his guns at the ready. When a KO is made, Axl spins his weapons with his fingers before striking a flashy pose. Brother of Colonel and former love interest of Zero, Iris is a member of Repliforce who is unfortunately lost in the Final Weapon incident. Iris will hold her hands behind her and watch the battle with great interest. When a KO is made, Iris brings her hands around from her back to reveal a purple crystal-which she will then toss up into the air before catching it and putting it back behind her. She looks very energetic when doing so. Brother of Iris and one of the two leaders of Repliforce, Colonel is the one who leads the Repliforce to leave Earth, in hopes of living their lives without the humans, and without harming them-but due to seeds of rebellion in the repliforce planted by guess-who, Colonel must be defeated by X (or Zero) in order to stop the Final Weapon from firing at Earth. Colonel will look ahead with not much visible emotion, arms down at his sides. He will politely clap whenever a KO is made. The CEO of stopping X dead in his tracks to feed him useless information through his earpiece, Alia is the Navigator of the Maverick Hunters who "helps" by letting X know what's going on in any given situation. Alia will be talking to someone on her earpiece, occupied with something else and not focusing on the match at all-but when a KO is scored, she'll seemingly say "hold on" to them before waving and smiling at the screen. The strangely handsome Douglas is the mechanic of the Maverick Hunters, who proved instrumental during the Eurasia colony incident. Douglas will stand casually and hold a wrench, occasionally tossing it slightly up and making it spin before catching it again. If a KO is made, Douglas reaches his non-wrench fist up, then pulls it back in excitement. Signas, the leader of the Maverick Hunters, is the impressive strategist behind all of X's most dangerous missions. Signas will hold his chin up with his hand and simply observe the fight, occasionally nodding. When a KO is scored, he'll smile-this is the most subtle victory animation of the X cameos, but make no mistake-Signas truly appreciated that awesome play you just made. Sigma was once the leader of the Maverick Hunters, but once the Maverick Virus manifested itself inside his body, Sigma felt the need to eradicate humans to make a perfect world for reploids. He now leads the Mavericks and fights with X and Zero Vile Vile is a maverick who works directly with Sigma, who has a lust for destruction and a kink for reincarnation. Vile will stand in place with determination, very much ready for action, with his knee blaster and shoulder canon locked and loaded. When a KO is made, he actually stomps the ground with his feet-Vile lives for destruction, but he'd rather take part in it himself than watch others have all the fun. When teleportation in, the hero characters (anyone but Vile and Sigma) will teleport in classic Mega Man fashion. However, Vile and Sigma will have two after-images of their character model warp in, combining to form one image, before they themselves appear where that image is. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Street Fighter | et another iconic Street Fighter stage to accompany Suzaku Castle. This one belongs to the Chinese martial artist, Chun-Li. While Battle Harbor would make sense for Ken Masters, Shopping District is the more iconic stage but also brings an unique flair: a oriental Chinese aspect that is missing in Smash. We don't have many stages like this but Battle Harbor would be a bit like Delfino Plaza in some regards. Air Force Base or a Shadoloo Base...or even Sagat's base (forgot the name but the reclining statue stage) would be potential picks. The stage would take a similar aspect from King of Fighter's Stadium minus the sidewalls so it would have walk-off blast zones. There would be a secondary platform composed of the awnings found in the district's shops. Certain items found in the stage, like Suzaku Castle, can be destroyed. This includes signs, lampposts, the barbershop sign, and laundry line. Cameos would be limited to the characters found in the original stage. The stage would replicate the entire feeling of the SFII stage but remakes it in the typical Smash fashion so it wouldn't be a Mute City/Balloon Fight situation. The Battlefield/Final Destination versions consists of an earthen floating platform with the buildings in the background set against the far background. (Sunset sky and mountains) Now, the elephant in the room...will Smash include the chicken strangle? No, it won't. It will Include the caged chicken but hitting the cage will free the lucky chicken so it can escape. Replacing the man who is strangling the chicken would be a man who is checking the cage. Releasing the chicken surprises the man. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Clock Tower Castlevania | he stage would take place on the gear as if it was laid down flat. In the background, several gears can be seen twisting and turning. There is also two solid stone platforms portruding from the wall and a semisolid platform in the middle where at least one player can stand on to avoid the gear's spinning. It looks something like this. ____________ Occasionally, the gear the stage takes place on will start spinning. During this event, attempting to grab the ledge will instantly send you off. However, you will regain all of your jumps and movement options. Additionally, depending on whst direction the gear spins, players on the ground will be slid in that direction. The spinning will be foretold by the gear shaking. Several Medusa Heads will also attack the players from time to time by floating along the stage in a squiggly line pattern. There's one more gimmick you should be aware of... If you select the stage while holding L, the stage will instead become... Job #112.5: Inverted Clock Tower The stage functions similarly to the regular variant with the Medusa Heads. However, the entire stage will be upside down! The stone platforms from before will act as the main ground now while the gear on top will act as a ceiling. If the ceiling is touched while the gear is spinning, you will take a colossal amount of damage and be spiked straight down. Omega/Battlefield: The stage on Omega will resemble a gear with stalagtites hanging from the bottom and the platforms will resemble the stone platform in the center from the normal stage. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Fatal Fury | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Tetris | Like Living Room, it stats out completely flat, but Tetrominos will rain down from above, altering the layout. there are many different Tetrominos that can fall, and they will only disappear when they create a row. If you are crushed by one, you will take damage, but also will be launched depending on the direction the Tetriminis is facing. | |||||||||||||||||||||||||||||||||||||||||||||||||||
N. Sanity Beach Crash Bandicoot | The stage is rather standard and more in line with stages like Final Destination with a flat surface composed of sand. Surrounding the stage platform is water which induces drowning if players stay there for too long. This makes bottom KO's caused by attacks to be impossible. Occasionally, a Crate from the Crash Bandicoot will appear which all have different properties. There are multiple hazards in this stage that makes playing on it difficult:
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Raccoon City Resident Evil | The stage consists of a single long platform with walk-off blast lines on either side with three buildings that function as both backdrops and platforms much like Onett. The left side consists of the Raccoon City Subway Station which had a second story platform while the right side has a high fence that extends two stories up. This prevents lower knockouts. In between are two buildings; one with three story platforms. In addition, in the background is a donut shop which stands behind a fence. There is also a barricade fence put up in front of the subway station entrance/exit. Zombies will periodically flood onto the stage and they appear at three different points. The first is from the subway stairwell, another from the donut shop, and the third from the right border fence. If enough zombies congregate to the fence, they will break it down and charge across the stage. They are fairly weak though and several attacks will incapacitate them. The first two entry points will have no effect on the match if broken down but the third will allow low knockback to enter the blast zone. They will erect back up in about 20 seconds after being torn down and then reset. Several cameos do appear such as Carlos who will appear near the Subway Entrance and eliminate several zombies that enter the stage. If you successful taunt nearby to him, he will also attack nearby opponents. Nemesis will also appear which renders him unsummonable as a Boss Sphere. He behaves much like his Boss Battles in Classic Mode, Smash Dungeon, and Wishing Stars. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Touhou Project | The Hakurei Shrine is an important location in the touhou franchise. The main platform is a large pillar slightly larger than Kalos pokemon league and on the platform is the Shrine building where the With hazards on occasionally one of the Characters will activate a spell card and many projectiles will be fire down onto the stage depending The characters that could activate a spell card are: The Rest of the Cameos are: Six cameos can appear on the stage, one of them being a Spell card character The Spell card effects are this: Taboo "Lävatein": Flandre appears in the middle of the Stage and a Large beam emits from Flandre and circles around the stage, You can KO Flandre to end it early Illusion World "The World": Sakuya Stands on the Shrine platform and Time slows as Projectiles slowly spawn and fire at the fighters You can KO Sakuya "Simple Danmaku for Cornering a Trapped Rat": Junko Hovers above the Shrine and sends rows of Homing Projectiles onto the fighters You can KO Junko Love Sign "Master Spark": Marisa flies above the Stage and Shoots a large beam into the middle ofthe stage and Star shaped projectiles also fire randomly around the stage You can KO Marisa Atomic Fire "Uncontainable Nuclear Reaction": Utsuho stands on the Middle Platform a Siren plays and 4 Massive Projeciles are fired from Utusho and smaller homing projectiles are fired from the larger projectiles. Omega and final destination versions keep the exact same background just the pillar is smaller. | |||||||||||||||||||||||||||||||||||||||||||||||||||
House Plant vs Zombies | The stage remains relatively the same throughout each area but retains the idea brought up by Addy …There are five areas:
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Celeste Mountain Celeste | The stage itself would be a chunk of earth jutting into the foreground from the mountain, which would thus appear in the background taking up the right side of the screen. The main platform would be about the same side as Battlefield's, and there would be two smaller platforms above it, each slightly tilted. If hazards are on, occasionally the screen will shake a little. When this happens, a cluster of blue crystal spikes will fall from above and land on the main platform (passing through any smaller ones) and linger there for a moment. They can land on any spot across the platform except for directly on/a short distance from the ledge. Occasionally, you can see a bird flying through the background. Once per match, you can see Madeline climbing the mountain in the background. Upon landing on a small, safe outcropping, she'll briefly cheer on the battle before resuming her climb. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Twitter | The stage is very reminiscent of the stage Miiverse but has a light-blue theme and the background has Larry the Bird symbols behind it. Throughout the battle, hashtags and tweets from the player's linked Twitter account appears in tweet bubbles. This also includes tweets, mentions, and replies by the player's friends. The stage has a built-in censor that doesn't feature inappropriate, offensive, and dangerous content as well as images and videos. |
Minecraft World | Adds in the following new biomes: Nether Wastes, Crimson Forest, and Bastion Remnent. |
Great Plateau Sheikah Tower | Adds in day/night cycle, weather; and background elements such as Guardians and the Divine Beasts |
WarioWare, Inc. | Adds in the new Microgames, Wario Whirled, Heads Up, and Alien Ambush |
Midgar | Adding in the following summons: Fat Chocobo, Shiva, Phoenix, and Knights of the Round |
Mario Maker | New course elements and cameos as well as an introduction of night versions. |
Mario Bros. | New stage hazards including Icicles and Fighter Flies |
Gaur Plains | M32 Scouts will appear while Metal Face appears less but powered up. Rain occassionally happens and a few more improvements to the design. |
Green Hill Zone | New cameos include Amy, Blaze, and Zavok. Enemies appear on the outer edges. Appearance more like with Sonic 1. |
Pokémon Stadium (Melee) | New Pokémon cameos who perform a variety of attacks. A Water section has been added. |
Momentos | A plethora of new cameos involving previous characters and Personas. New aesthetics and design features referencing early Persona games. Easily the most updated stage in the game. |
Green Greens | New cameos and hazards including Gordon's and Krackos coming from Wispy Woods |
Arena Ferox | Includes cameos such as Fredrick, Lon'qu, and Cordellia among a few. |
Dracula's Castle | More cameos including Abaddon, Legion, and Dracula himself as well as past protagonists like Soma Cruz and Maria Renard |
New Donk City | Adds further cameos such as Chinchos, Uproots, and Magmatoes. |
Luigi's Mansion | Breaking the mansion causes a replacement mansion from Luigi's Mansion 3. New ghastly cameos are also included |
Yggdrasil's Altar | More monster cameos including Dracky, Great Savertoih, and Gold Grabber. |
Fountain of Dreams | Adds more cameos from modern games such as UFO, Morpho Knight, and Ripple Star |
King of Fighter's Stadium | More cameos are introduced: K', Mai Shiranui, Duck King, Alice Nakata, Ramon, and Chizuru Kagura. |
Saffron City | Mr. Mime and Machamp appears as new Pokemon that comes out from the Silph Co. building. |
Pyrosphere | Vorash replaces Ridley as a stage boss. |
Living Room | Living Room now has variations based on the games which are either randomized or can be chosen using a code like Minecraft World. These includes: Country Home, Desktop, Outer Space |
Mishima Dojo | Jin and Kazumi appears in the backgeound along with Heihachi |
Name | Series | Description |
Aku-Aku | Crash Bandicoot | |
Anti-ssist Trophy | Super Smash Bros. | |
Armorslayer | Fire Emblem | |
Balloon | Balloon Fight | |
Blooper | Super Mario Bros. | |
Bottle of Soda | Super Smash Bros. | |
Breidablik | Fire Emblem | |
Bomb Rocks | Pikmin | |
Bonneter | Super Mario Bros | |
Cape Feather | Super Mario Bros. | |
Coconut Gun | Donkey Kong | |
Dark Stone | Super Smash Bros. | |
Double Cherry | Super Mario Bros. | |
Ender Pearl | Minecraft | |
Food | Super Smash Bros. | |
Gravity Tether | Super Smash Bros. | |
Goku`s Staff | Yuyuki | |
Lollipop | Bayonetta | |
Matryoshka Doll | Super Smash Bros. | |
Phoenix Down | Final Fantasy | |
Poseidon Cannon | Kid Icarus | |
Rainmaker | Splatoon | |
Rock Pikmin | Pikmin | |
Shield Monitor | Sonic the Hedghehog | |
Snowflake | Super Smash Bros. | |
Shock Bomb | ARMS | |
Spinner | The Legend of Zelda | |
Spirit Stone Flashlight | Fatal Frame | |
Sprinkles | Miitopia | |
Tutu | Super Smash Bros. | |
Wither Skeleton Skull | Minecraft |
Name | Series | Description |
Adeleine & Ribbon | Kirby | |
Albert Wesker | Resident Evil | |
Arle | Puyo-Puyo | |
Balance Board | Wii Fit | |
Big the Cat | Sonic the Hedgehog | |
Bokoblin | The Legend of Zelda | |
Buzz Bomber | Sonic the Hedgehpg | |
Chibi-Robo | Chibi-Robo | |
Cranky Kong | Donkey Kong | |
Creeper | Minecraft | |
Dan Hibiki | Street Fighter | |
The Darklord | Miitopia | |
DJ Adore & the Love Posse | Rhythm Heaven | |
Dr. Neo Cortex | Crash Bandicoot | |
Dragonlord | Dragon Quest | |
Eggplant Wizard | Kid Icarus | |
Elite Beat Agents | Elite Beat Agents | |
E.M.M.I. | Metroid | |
Euden | Dragalia Lost | |
Flick | Animal Crossing | |
Futaba Sakura | Persona | |
Imposter & Crewmates | Among Us | |
Jenna Anderson | Astral Chain | |
Jenna | Golden Sun | |
Jody Summers | F-Zero | |
The Knight | Hallow Knight | |
Kula Diamond | King of Fighters | |
Kuma | Tekken | |
Medli | The Legend of Zelda | |
Meow-Wow | Kingdom Hearts | |
Mike Jones | Star Tropics | |
Mona | Wario | |
Monokuma | Danganronpa | |
Morrigan | Darkstalkers | |
Muddy Mole | Mole Panic | |
Mumbo Jumbo | Banjo-Kazooie | |
Pokey | Super Mario Bros. | |
Poochy | Yoshi | |
Seteth | Fire Emblem | |
Space Invaders | Space Invaders | |
Tails | Sonic the Hedgehog | |
Tifa Lockhart | Final Fantasy | |
Wave Racers | Wave Race | |
Zeke & Pandora | Xenoblade Chronicles | |
Zombie Horde | Plants vs Zombies |
Name | Game | Gen | Typing | Attack & Description |
Aipom | Pokemon Gold & Silver | II | Normal | |
Appletun | Pokemon Sword & Shield | VIII | Grass/Dragon | |
Cramorant | Pokemon Sword & Shield | VIII | Flying/Water | |
Cinderace | Pokemon Sword & Shield | VIII | Fire | |
Dracovish | Pokemon Sword & Shield | VIII | Water/Dragon | |
Dragapult | Pokemon Sword & Shield | VIII | Dragon/Ghost | |
Eiscue | Pokemon Sword & Shield | VIII | Ice | |
Eternatus | Pokemon Sword & Shield | VIII | Poison/Dragon | |
Galarian Meowth | Pokemon Sword & Shield | VIII | Normal | |
Galarian Stunfrisk | Pokemon Sword & Shield | VIII | Ground/Steel | |
Gengar | Pokemon Red & Blue | I | Ghost/Poison | |
Goodra | Pokemon X & Y | VI | Dragon | |
Hawlucha | Pokemon X & Y | VI | Fighting/Flying | |
Hitmontop | Pokemon Gold & Silver | II | Fighting | |
Inteleon | Pokemon Sword & Shield | VIII | Water | |
Kecleon | Pokemon Ruby & Sapphire | III | Normal | |
Litwick | Pokemon X & Y | VI | Ghost/Fire | |
Melmetal | Pokemon Sun & Moon | VII | Steel | |
Meowstic | Pokemon X & Y | VI | Psychic | |
Metapod | Pokemon Red & Blue | I | Bug | |
Sirfetch`d | Pokemon Sword & Shield | VIII | Fighting | |
Snom/Frosmoth | Pokemon Sword & Shield | VIII | Ice/Bug | |
Spiritomb | Pokemon Diamond & Pearl | IV | Ghost/Dark | |
Rillaboom | Pokemon Sword & Shield | VIII | Grass | |
Ultra Necrozma | Pokemon Sun & Moon | VII | Psychic/Dragon | |
Umbreon | Pokemon Gold & Silver | II | Dark | |
Wigglytuff | Pokemon Red & Blue | I | Normal/Fairy | |
Wooloo | Pokemon Sword & Shield | VIII | Normal | |
Yveltal | Pokemon X & Y | VI | Dark/Flying | |
Zacian | Pokemon Sword & Shield | VIII | Fairy/Steel | |
Zamezenta | Pokemon Sword & Shield | VIII | Fighting/Steel |
Name and Series | Description | Classic Mode Route? | Smash Dungeon? | Boss Sphere? | Wishing Stars? | Boss Raid? |
Master Hand Super Smash Bros. | Yes | No | Yes | Yes | Yes | |
Crazy Hand Super Smash Bros. | Yes | No | Yes | Yes | Yes | |
Akuma Street Fighter | No | No | No | No | Yes | |
Ancient Ogre Tekken | Yes | Yes | Yes | Yes | Yes | |
Death Egg Robot Sonic the Hedgehog | Yes | Yes | No | Yes | Yes | |
Demon King Ganon The Legend of Zelda | Yes | Yes | No | Yes | Yes | |
The Devil Cuphead | Yes | Yes | Yes | Yes | Yes | |
Deviljho Monster Hunter | Yes | Yes | Yes | Yes | Yes | |
DJ Octavio Splatoon | Yes | No | No | Yes | Yes | |
Dracula Castlevania | Yes | Yes | Yes | Yes | Yes | |
Duon Super Smash Bros. | Yes | Yes | Yes | Yes | Yes | |
Ender Dragon Minecraft | Yes | Yes | Yes | Yes | Yes | |
Darkside Kingdom Hearts | Yes | Yes | Yes | Yes | Yes | |
Giga Bowser Super Mario Bros. | Yes | No | No | Yes | Yes | |
Grima Fire Emblem | Yes | Yes | No | Yes | Yes | |
Gruntilda Banjo-Kazooie | Yes | Yes | Yes | Yes | Yes | |
King Hippo Punch-Out!! | No | No | Yes | No | No | |
Marx Kirby | Yes | Yes | Yes | Yes | Yes | |
Murasame Mysterious Castle Murasame | Yes | Yes | No | Yes | Yes | |
Nemesis Resident Evil | Yes | Yes | No | Yes | Yes | |
Rathalos Monster Hunter | Yes | Yes | Yes | Yes | Yes | |
Rayquaza/Mega Rayquaza Pokemon | Yes | Yes | Yes | Yes | Yes | |
Rugal Bernstein Fatal Fury | No | No | No | Yes | No |
Name | Series | Class | Wig/Cap/Hat/Helmet/etc |
Tank Hat | Advance Wars | All classes | None |
Skeleton Outfit | Super Smash Bros. | Mii Brawler | Skeleton Mask |
Firefighter Outfit | Super Smash Bros. | Mii Brawler | Firefighter Helmet |
Zombie Outfit | Super Smash Bros. | Mii Brawler | Zombie Mask |
Superhero Outfit | Super Smash Bros. | Mii Brawler | None |
Gorilla Outfit | Super Smash Bros. | Mii Brawler | Gorilla Mask |
Dinosaur Suit | Super Smash Bros. | Mii Brawler | Dinosaur Mask |
Ant Armor | Super Smash Bros. | Mii Brawler | Ant Helmet |
Primid Outfit | Super Smash Bros | Mii Brawler | Primid Mask |
Bowser Outfit | Super Mario Bros. | Mii Brawler | Bowser Mask |
Pauline Outfit | Super Mario Bros. | Mii Brawler | Pauline Hat |
Tingle Outfit | The Legend of Zelda | Mii Brawler | Tingle Cap |
Pokemon Trainer (Male) & (Female Outfit | Pokemon | Mii Brawler | Trainer Cap (Male) & (Female) |
Ball Guy Outfit | Pokemon | Mii Brawler | Ball Guy Mask |
Captain Syurp Outfit | Wario | Mii Brawler | Captain Syrup Bandana |
Pearl Outfit | Splatoon | Mii Brawler | Pearl Wig |
Reporter`s Outfit | Rhythm Heaven | Mii Brawler | Reporter`s Wig |
Wrestler`s Outfit | Rhythm Heaven | Mii Brawler | Wrestler`s Mask |
Lappy Outfit | Astral Chain | Mii Brawler | Lappy Mask |
Sukapon Outfit | Joy Mech Fight | Mii Brawler | Sukapon Mask |
Servbot Outfit | Mega Man | Mii Brawler | Servbot Mask |
Chun-li Outfit | Street Fighter | Mii Brawler | Chun-li Wig and Cap |
Loki Outfit | Bayonetta | Mii Brawler | Loki Wig |
Terry Outfit | Fatal Fury | Mii Brawler | Terry Hat |
Armor King | Tekken | Mii Brawler | Armor King Mask |
Crash Outfit | Crash Bandicoot | Mii Brawler | Crash Mask |
Mr. X`s Outfit | Resident Evil | Mii Brawler | Mr. X`s Headgear |
Rayman Outfit | Rayman | Mii Brawler | Rayman Mask |
Fallguy Outfit | Fall Guys | Mii Brawler | None |
Royal Gentleman Outfit | Super Smash Bros. | Mii Swordfighter | Royal Gentlemn Capa |
Noble Lady Outfit | Super Smash Bros | Mii Swordfighter | Noble Gentlelady Wig |
Neandrathal Outfit | Super Smash Bros. | Mii Swordfighter | Neandrathal Wig & Beard |
Elf Cap | Super Smash Bros. | Mii Swordfighter | Elf Cap & Ears |
Knight Outfit | Super Smash Bros. | Mii Swordfighter | Knight Helmet |
Coral Armor | Super Smash Bros. | Mii Swordfighter | Coral Helmet |
Fencer Outfit | Super Smash Bros. | Mii Swordifighter | Fencer Mask |
Darknut Outfit | The Legend of Zelda | Mii Swordfighter | Darknut Helmet |
Ness' Outfit | Earthbound | Mii Swordfighter | Ness` Cap |
Lyndis Outfit | Fire Emblem | Mii Swordfighter | Lyndis Wig |
Gatekeeper Outfit | Fire Emblem | Mii Swordfighter | Gatekeeper Helmet |
Kyle Outfit | Astral Chain | Mii Swordfighter | Kyle Mask |
Raiden Outfit | Metal Gear Solid | Mii Swordfighter | Raiden Wig & Helmet |
Amy Rose Outfit | Sonic the Hedgehog | Mii Swordfighter | Amy Rose Mask |
Joker Outfit | Persona | Mii Swordfighter | Joker Mask & Wig |
Aqua Outfit | Kingdom Hearts | Mii Swordfighter | Aqua Wig |
Shovel Knight Outfit | Shovel Knight | Mii Swordfighter | Shovel Knight Helmet |
Hat Kid Outfit | A Hat in Time | Mii Swordfighter | Hat Kid Cap |
The Knight Outfit | Hollow Knight | Mii Swordfighter | The Knight Mask |
Diving Suit Outfit | Super Smash Bros. | Mii Gunner | Diving Suit Helmet |
Gangster Outfit | Super Smash Bros. | Mii Gunner | Gangster Hat |
Sylux Outfit | Metroid | Mii Gunner | Sylux Helmet |
Galarian Slowbro Outfit | Pokemon | Mii Gunner | Galarian Slowbro Cap |
Kumatora Outfit | Earthbound/MOTHER | Mii Gunner | None |
Marina Outfit | Splatoon | Mii Gunner | Marina Wig |
Tails Outfit | Sonic the Hedgehog | Mii Gunner | Tails Cap |
Buck Bumble Outfit | Buck Bumble | Mii Gunner | Buck Bumble Mask |
Oirganization XIII Cloak | Kingdom Hearts | All classes | None |
CEO Outfit | All classes | None | |
Larry the Bird | All classes | None |
Name | Description |
Classic Mode | |
All-Star Mode | |
Smash Dungeon | |
Wishing Stars - Adventure Mode | Locations
|
King of the Hill | |
Foot Race | |
Treasure Trussle | |
Boss Raid | |
Masterpieces |
|
Wishing Stars
Name | Series | Type | Description |
Toadstool Chair | Super Mario Bros. | Furniture | |
Zelda's Throne | Legend of Zelda | Furniture | |
Froggy Chair | Animal Crossing | Furniture | |
Picnic Table | Animal Crossing | Furniture | |
Lawn Chair | Plants vs Zombies | Furniture | |
Nueron Bench | Astral Chain | Furniture | |
Slime Beanbag | Dragon Quest | Furniture | |
Japanese Cushion | Mysterious Castle Murasame | Furniture | |
Keystone | Touhou Project | Furniture | |
Ganon's Organ | Legend of Zelda | Instrument | |
Wind Waker | Legend of Zelda | Instrument | |
Bongos | Donkey Kong | Instrument | |
Poke Flute | Pokemon | Instrument | |
Note Block | Minecraft | Instrument | |
Merlin's Trumpet | Touhou Project | Instrument | |
Psychadelic | Earthbound | Wallpaper | |
Castle Walls | Fire Emblem | Wallpaper | |
World Wallpaper | Super Mario Bros. | Wallpaper | |
Bowser's Castle | Super Mario Bros. | Wallpaper | |
Alrest Skies Wallpaper | Xenoblade | Wallpaper | |
Brick Wallpaper | Animal Crossing | Wallpaper | |
Dojo Wallpaper | Tekken | Wallpaper | |
Grand Stands Wallpaper | Punch-Out!! | Wallpaper | |
Fourside Wallpaper | Earthbound | Wallpaper | |
Catherdral Wallpaper | Bayonetta | Wallpaper | |
Castle Tile | Dragon Quest | Flooring | |
Galaxy | Super Mario Bros. | Flooring | |
Plank Boxes | Minecraft | Flooring | |
Poke Center Flooring | Pokemon | Flooring | |
Treehouse Flooring | Donkey Kong | Flooring | |
Rock Flooring | Legend of Zelda | Flooring | |
Tatami Mat Flooring | Mysterious Castle Murasame | Flooring | |
Steel Grate Flooring | Final Fantasy | Flooring | |
Boxing Ring Flooring | Punch-Out!! | Flooring | |
Forest Floor Flooring | Pikmin | Flooring | |
Delfino Plaza | Super Mario Bros. | Model | |
Peach's Castle | Super Mario Bros. | Model | |
Donkey Kong Island | Donkey Kong | Model | |
Hyrule Castle | Legend of Zelda | Model | |
Pirate Ship | Legend of Zelda | Model | |
Samus Gunship | Metroid | Model | |
Fountain of Dreams | Kirby | Model | |
Great Fox | Star Fox | Model | |
Happy Tee | Yoshi | Model | |
Pokemon Stadium | Pokemon | Model | |
Prism Tower | Pokemon | Model | |
Onett | Earthbound | Model | |
Blue Falcon | F-Zero | Model | |
Arena Ferox | Fire Emblem | Model | |
Skyworld | Kid Icaurus | Model | |
Green Hill Zone | Sonic the Hedgehog | Model | |
Wily's Castle | Mega Man | Model | |
Wii Fit Studio | Wii Fit | Model | |
Boxing Ring | Punch-Out!! | Model | |
Duck Hunt | Duck Hunt | Model | |
Gaur Plains | Xenoblade | Model | |
Suzaku Castle | Street Fighter | Model | |
Midgard | Final Fantasy | Model | |
Moray Towers | Splatoon | Model | |
Dracula's Castle | Castlevania | Model | |
Yggdrassil's Altar | Dragon Quest | Model | |
Spiral Mountain | Banjo-Kazooie | Model | |
King of Fighter's Stadium | Fatal Fury/King of Fighters | Model | |
Spring Stadium | ARMS | Model | |
Minecraft World | Minecraft | Model | |
Mishima Dojo | Tekken | Model | |
Venus Lighthouse | Golden Sun | Model | |
Beaumonde Boutique | Style Savvy | Model | |
Raccoon City | Resident Evil | Model | |
Hakurei Shrine | Touhou Project | Model | |
Astral Plain | Astral Chain | Model | |
House | Plants vs Zombies | Model | |
Sunflower | Earthbound | Decorative | |
Leblanc Houseplant | Persona | Decorative | |
Deku Baba | Legend of Zelda | Decorative | |
Golden Rose | Animal Crossing | Decorative | |
Bamboo | Minecraft | Decorative | |
Goddess Statue | Legend of Zelda | Decorative | |
Tanooki Statue | Super Mario Bros. | Decorative | |
Milodic Statue | Pokemon | Decorative | |
Cosmog | Pokemon | Doll | |
Magikarp | Pokemon | Doll | |
Substitute Doll | Pokemon | Doll | |
Dunsparce | Pokemon | Doll | |
Wimpod | Pokemon | Doll | |
Mareep | Pokemon | Doll | |
Chao Doll | Sonic the Hedgehog | Doll | |
Chocobo | Final Fantasy | Doll | |
Goomba | Super Mario Bros. | Pet | |
Goomba (Underground) | Super Mario Bros. | Pet | |
Navi | Legend of Zelda | Pet | |
Pikmin | Pikmin | Pet | |
Souffle | Kid Icarus | Pet | |
Djinn | Golden Sun | Pet | |
Chao | Sonic the Hedgehog | Pet | |
Moogle | Final Fantasy | Pet | |
Wolf | Minecraft | Pet | |
Meow-Wow | Kingdom Hearts | Pet | |
Felyne | Monster Hunter | Pet | |
Expansion Pack | Nintendo | Special | |
Planting Pot | Plants vs Zombies | Special | |
Block | Minecraft | Special | |
Spell Card | Touhou Project | Special | |
Chozo Statue | Metroid | Special |
Spirit Name | Series | Description/Use | Spirit Battle |
Dr. Oak | Pokemon | ||
Gatekeeper Trio | Rhythm Heaven | ||
Wandering Trader | Minecraft | ||
Zenkichi Hasegawa | Persona | ||
Tung Fu Rue | Fatal Fury | ||
Kangaroon | Mole Mania | ||
Maximillian Howard | Astral Chain | ||
Cubot & Orbot | Sonic the Hedgehog | ||
Briggs | Golden Sun | ||
Shopkeeper Magalor | Kirby |
Smash Dungeon Enemies & Dungeons
Name | Series | Description |
Primid | Super Smash Bros. | |
Aurora | Super Smash Bros. | |
Mizzo | Super Smash Bros. | |
Mites | Super Smash Bros. | |
Rototurret | Super Smash Bros. | |
Roader | Super Smash Bros. | |
Armight | Super Smash Bros. | |
Greap | Super Smash Bros. | |
Puppit | Super Smash Bros. | |
Gamyga | Super Smash Bros. | |
Bytan | Super Smash Bros. | |
Moneyboy | Super Smash Bros. | |
Wormhole | Super Smash Bros. | |
Oni | Super Smash Bros. | |
Tengu | Super Smash Bros. | |
Goomba | Super Mario Bros. | |
Boo | Super Mario Bros. | |
Koopa Troopa | Super Mario Bros. | |
Paratroopa | Super Mario Bros. | |
Virus | Super Mario Bros. | |
Kobbler | Donkey Kong | |
Kritter | Donkey Kong | |
Octorok | Legend of Zelda | |
Lynel | The Legend of Zelda | |
Fuzzies | Yoshi | |
Toadies | Yoshi | |
Zebsian Space Pirate | Metroid | |
Metroid | Metroid | |
Chozo Warrior | Metroid | |
Hi-Ho | Star Fox | |
Waddle Dee | Kirby | |
Gulpin | Pokemon | |
Beedrill | Pokemon | |
Zubat | Pokemon | |
Falinks | Pokemon | |
Tyranitar | Pokemon | |
Noivern | Pokemon | |
Pigmask | MOTHER/Earthbound | |
Negative Man | MOTHER/Earthbound | |
Polar Bear | Ice Climbers | |
Swooping Switchbug | Pikmin | |
Risen Infected | Fire Emblem | |
Monoeye | Kid Icarus | |
Tarantula & Scorpion | Animal Crossing | |
M83 Predator Unit | Xenoblade Chronicles | |
Duck | Duck Hunt | |
Octo Troopers | Splatoon | |
The Cell | ARMS | |
Cuttie/Aqua Jelly | Golden Sun | |
Minotaurus | Golden Sun | |
Sneaky Spirit | Rhythm Heaven | |
Yokai | Rhythm Heaven | |
Shell Chimeras | Astral Chain | |
Battleship | Advance Wars | |
Genome Soldier | Metal Gear Solid | |
Moto Bug | Sonic the Hedgehog | |
Egg Pawn | Sonic the Hedgehog | |
Mettaur | Mega Man | |
Neander-Pac | Pac-Man | |
Cactaur/Gigantaur | Final Fantasy | |
Dea & Decorations | Bayonetta | |
Medusa Head | Castlevania | |
Pixie | Shin Megami Tensei/Persona | |
Jack Frost | Shin Megami Tensei/Persona | |
Slime | Dragon Quest | |
Killing Machine | Dragon Quest | |
Buzzbomb | Banjo-Kazooie | |
Witch | Minecraft | |
Creeper | Minecraft | |
Phantom | Minecraft | |
Gaurdian | Minecraft | |
Mokujin/Tetsujin | Tekken | |
Hunter | Resident Evil | |
The Granados | Resident Evil | |
Tyrant T-03 | Resident Evil | |
Faries | Touhou Project | |
Zomboni | Plants vs Zombies | |
Zomie Horde | Plants vs Zombies | |
Pooka | Dig Dug | |
Mars People | Metal Slug | |
Temmie | Undertale |
Name | Series | Description |
Water Dungeon | Super Smash Bros. | |
Fire Dungeon | Super Smash Bros. | |
Thunder Dungeon | Super Smash Bros. | |
Forest Dungeon | Super Smash Bros. | |
Wind Dungeon | Super Smash Bros. | |
Ice Dungeon | Super Smash Bros. | |
Earth Dungeon | Super Smash Bros. | |
Trash Dungeon | Super Smash Bros. | |
House Dungeon | Super Smash Bros. | |
8-Bit Dungeon | Super Smash Bros. | |
Party Dungeon | Super Smash Bros. | |
Crystal Dungeon | Super Smash Bros. | |
Holy Dungeon | Super Smash Bros. | |
Occult Dungeon | Super Smash Bros. | |
Tasty Dungeon | Super Smash Bros. | |
Low-Poly Dungeon | Super Smash Bros. | |
Millenium Dungeon | Super Smash Bros. | |
Sushi Submarine Dungeon | Super Smash Bros. | |
Outback Dungeon | Super Smash Bros. | |
Library Dungeon | Super Smash Bros. | |
Mech Factory Dungeon | Super Smash Bros. | |
Mushroom Kingdom Dungeon | Super Mario Bros. | |
Hyrule Dungeon | Legend of Zelda | |
Jungle Dungeon | Donkey Kong | |
Venom Dungeon | Star Fox | |
Brinstar Dungeon | Metroid | |
Bizarre Dungeon | Earthbound/MOTHER | |
Victory Road Dungeon | Pokemon | |
Island Dungeon | Yoshi | |
Dragon Dungeon | Fire Emblem | |
Microgame$ Dungeon | Wario | |
Distant Planet Dungeon | Pikmin | |
Underworld Dungeon | Kid Icaurus | |
Green Hill Dungeon | Sonic the Hedgehog | |
Infiltration Dungeon | Metal Gear | |
Robotic Dungeon | Mega Man | |
Arena Dungeon | Punch-Out!! | |
Pac Dungeon | Pac-Man | |
Mechonis Dungeon | Xenoblade | |
Mako Dungeon | Final Fantasy | |
Climax Dungeon | Bayonetta | |
Inked Up Dungeon | Splatoon | |
Horror Dungeon | Castlevania | |
Momentos Dungeon | Persona | |
Spiral Dungeon | Banjo - Kazooie | |
Overworld Dungeon | Dragon Quest | |
Block Dungeon | Minecraft | |
Dojo Dungeon | Tekken | |
Twilight Dungeon | Kingdom Hearts | |
Beach Dungeon | Crash Bandicoot | |
Venus Dungeon | Golden Sun | |
Music Dungeon | Rhythm Heaven | |
Undead Dungeon | Resident Evil | |
Astral Dungeon | Astral Chain |
Miscellaneous Information
Character | Alias |
Isaac | Warrior of Vale |
Bandana Dee | Helper to Hero |
Octoling | Half-Octopus, Half-Agent |
Waluigi | The Purple Perpetrator |
Crash | It's About Time! |
Stylist | Top Class Stylist |
Ashley | the Girl Next Door |
Medusa | Goddess of Darkness |
Barista | The Coffee Loving Canine |
Jill | The Last Survivor |
Leon | Special Agent |
Takamaru | Azure Samurai |
Galacta Knight | Greatest Warrior in the Galaxy |
Groyvle & Celebi | Time Thief of the Future |
DJ Octavio | The Octo King |
Reimu Hakurei | The Little Shrine Maiden |
Officer Howard | Legion Puppeteer |
Dr. Eggman | AKA Dr. Robotnik |
Marin | The Maiden from the Island |
Impa | Agent of the Goddess |
Crazy Dave | CRAAAAAAZZZY!!! |
Dixie Kong | Diddy's Damsel, Never in Distress |
Sami | Orange Star Commanding Officer |
Ms. Pac-Man | Queen of the Video World |
Character | Hat | Ability |
Issacc | Isaac's hair and scarf | |
Bandana Waddle Dee | Bandana Dee's bandana | |
Octoling | Octoling octi hair. Gains markings around the eyes. | |
Waluigi | Waluigi's hat, nose, and crazy mustache | |
Crash | Crash's nose, eyebbrows, hair tuft, and ears | |
Stylist | Stylists main hair plus eye shadow and lipstick. | |
Ashley | Ashley's ponytails | |
Medusa | Transforms Kirby to a shade of lavender-grey with Medusa's snake hair. | |
Barista | Barista's headphones plus a tail, transforms Kirby's eyes to black dots. Transforms Kirby white. | |
Jill | Jill's hair and blue beret | |
Leon | Leon's hair | |
Takamaru | Takamaru's hair and ponytail plus vest and sheathe for the sword | |
Galacta Knight | Turns Kirby purple and gives him the Galacta Knight mask and horns | |
Grovyle & Celebi | The top half of Groyle's head including the leaf appendages. | |
DJ Octavio | DJ Octavio's golden kabuto helmet | |
Reimu Hakurei | Reimu's hair and rirbbon. | |
Officer Howard | Male Officer Howard's hair | |
Dr. Eggman | Eggman's glasses and mustache | |
Marin | Marin's hair plus the magenta flower decoration | |
Impa | Impa's hair and scarf | |
Crazy Dave | Crazy Dave's cooking pot cap and goatee | |
Dixie Kong | Dixie Kong's ponytail and pink hat | |
Sami | Infantry's red helmet | |
Ms. Pac-Man | Similar to Mr. Pac-Man but with a pink ribbon |
Series | Affected Characters | Video | Source | Description |
Super Mario Bros. | Luigi | | Luigi's Mansion | Flourish of the Luigi's Mansion theme. |
Super Mario Bros. | Dr. Mario | | Dr. Mario | Flourish of the "Fever Theme". |
The Legend of Zelda | Ganondorf | | ||
The Legend of Zelda | Toon Link | | The Legend of Zelda: Wind Waker | Flourish of the "The Great Sea" |
The Legend of Zelda | Young Link | |||
Pokemon | Mewtwo | | Pokemon Red & Blue | Flourish of the "Battle! Wild Pokemon" theme. |
Pokemon | Groyvle & Celebi | | Pokemon Mystery Dungeon: Explorer's of Time & Darkness | Flourish of the "IIntro & Opening Tjeme" |
Pokemon | Lucario | | Pokemon Diamond & Pearl | Flourish of the intro to said game. |
Pokemon | Greninja | | Pokemon X & Y | Flourish of "Battle! Trainer" from said game. |
Pokemon | Incineroar | | Pokemon Sun & Moon | Flourish from "Victory! Totem Pokemon" theme. |
Kid Icaurus | Medusa | | Kid Icaurus Uprising | |
Golden Sun | Isaac | | Plants vs Zombies 2 | Flourish of the "Stage Clear Theme" |
Super Mario Bros. | Waluigi | | Mario Kart DS | Flourish of "Waluigi's Pinball" theme |
Crash Bandicoot | Crash | | Crash Team Racing Nitro Fueled | Flourish of "Win Race" theme |
Savvy Stylist | Stylist | | Style Savvy: Trendsetters | Flourish of "Results - Kimono Girl" |
Rhythm Heaven | Barista | |||
Resident Evil | Jill, Leon | | Resident Evil 3 | Flourish of the "Last Escape" theme |
Mysterious Castle Marusame | Takamaru | | Mysterious Castle Murasame | Flourish of the "Clear" Theme |
Splatoon | DJ Octavio | | Splatoon 2 | Flourish of DJ Octavio's theme. |
Touhou Project | Reimu | | Touhou 14.5: Urban Legend in Limbo | Flourish of " Dichromatic Lotus Butterfly ~ Red and White" |
Astral Chain | Officer Howard | | Astral Chain | Flourish of "Savior". |
Plants vs Zombies | Crazy Dave | | Plants vs Zombies | Flourish of the "Victory Jingle - Backyard" theme |
Advance Wars | Sami | | Advance Wars | Flourish from the "CO Power" theme. |
Image | Series | Name | Source |
| Golden Sun | Sun Emblem | A sun being consumed partially by the darkness. This icon is taken from the logo of Golden Sun: Dark Dawn. |
Crash Bandicoot | Aku Aku Face | Aku Aku is a reoccurring, main character who adds Crash in his adventures. While many elements like diamonds, Wumpa fruits, and crates have come to symbolize the series, Aku Aku is still the most visible. | |
| Style Savvy | Three Stars | The stars often appear on various Style Savvy game logos such as Trendsetters, '' Styling Star, and Fashion Forward. This particular design comes from Trendsetters which is the basis for the default skin for Stylist. |
| Rhythm Heaven | Perfect Symbol | The symbol that appears on the screen that denotes whether a player has hit a "Perfect" note in Rhythm Heaven. |
Resident Evil | Umbrella Corporation Symbol | The logo for the villainous organization Umbrella Corporation usually seen plastered around their various properties. | |
Touhou Project | Yin-Yang | A symbolization of the fantastical and spiritual nature of the franchise. The Yin-Yang Orb is often Reimu's catalyst for a majority of her danmaku and Spell Cards. | |
Mysterious Castle Murasame | Murasame Castle | Represent the titular Murasame castle where most of the game takes place, usually seen on the game's cover and title screen. This design is taken from the logo of Takamaru's Ninja Castle in Nintendo Land. | |
Astral Chain | ARK Police Star | Represents the protagonist's affiliated group, tasked with protecting the denizens of the ARK from Chimeras. | |
Plants vs Zombies | Zombie hand lifting a flower from the ground | Symbolic of the titular conflict of the game's story. This symbol was used as the first game's application icon. | |
Advance Wars | Double-Sided Wrench | This wrench belongs to one of the main characters, Andy. It also serves as the symbol in the mainline Advance Wars titles, as well. | |
Nintendo Life | Nintendo Land Logo | Taken from the game's logo which is modeled off the tower that stands in the main plaza. The face resembles Monita, the park's guide. | |
Tetris | T-Tetrimino | Based off the ever-popular "T-Tetromino". | |
Celeste | Mountain | Taken directly from the logo of Celeste which depicts the game's main location, the Celeste Mountain | |
Art Academy | Painter's Palette | A stylized version of the common painter's palette usually seen being carried around by the game's guide, Vince in various promotional art. | |
Pushmo | Four-step Staircase | A stylized version of the steps and angles found in the Pushmo series. | |
Nintendo Badge Arcade | Arcade Bunny"s Head | A stylized characicature of Arcade Bunny's head. | |
Twiiter | A Bird | Based of Twitter's official symbol, a blue bird named Larry. |
© 2021 Nintendo
Original Game: © Nintendo / HAL Laboratory, Inc.
Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc. / MONOLITHSOFT / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft / SNK CORPORATION. / Mojang AB / Disney / Activision Blizzard, Inc. / Team Shanghai Alice / PopCap Games, Inc. / Extremely OK Games / Koei-Tecmo / Twitter
- Joined
- Jul 30, 2007
- Messages
- 11,963
- Location
- Japan
- NNID
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All-Star Mode
Classic Creator PeridotGXAll-Star Mode returns from Smash Ultimate, but is more similar to its appearances is Smash 4 and Brawl. You will have one life to get through 9 rounds which have ~10 fighters each, and are roughly sorted by time period. Every numbered and echo fighter is fought, but this time Alph, Alex, Erdrick, Solo, and Eight are also fought. The first round will start with the oldest fighter, Mr. Game & Watch, and the last round will end with the most recent fighter, Byleth. Stages for each round will be based on games that debuted with the characters in that time period i.e. Pac-Maze in round 1 and Garreg Mach Monastery in round 9. Between each round there will be a resting area where you can heal and collect prizes. Prizes will be won after each round, including coins, SP, spirits, snacks, and spirit board Support items. (as well as any new prizes introduced in Infinite). The prizes will start out small, and will increases as more rounds are cleared. There are three difficulties, Easy, Normal, and Hard, with the rewards being better as the difficulty increases. As in Smash 4, there will be a way to see which characters you have cleared All-Star Mode with, and on what difficulty you cleared it in. True All-Star mode will be unlocked once every character has been unlocked, which will be harder as there are more fighters, but the rewards will be even greater.
Order Fighter Debut Game (Japan) Debut Date (Japan) 1 Mr. Game & Watch Ball April 28, 1980 2 Pac-Man Pac-Man May 22, 1980 3 Donkey Kong Donkey Kong July 9, 1981 4 Mario Donkey Kong July 9, 1981 5 Luigi Mario Bros. July 14, 1983 6 Little Mac Punch-Out!! December 1983 7 Duck Hunt Duck Hunt April 21, 1984 8 Ice Climbers Ice Climber January 30, 1985 9 R.O.B. Stack-Up July 26, 1985 10 Piranha Plant Super Mario Bros. September 13, 1985 11 Peach Super Mario Bros. September 13, 1985 12 Bowser Super Mario Bros. September 13, 1985 13 Link The Legend of Zelda February 21, 1986 14 Zelda The Legend of Zelda February 21, 1986 15 Samus Metroid August 6, 1986 16 Ridley Metroid August 6, 1986 17 Simon Castlevania September 26, 1986 18 Pit Kid Icarus December 19, 1986 19 Palutena Kid Icarus December 19, 1986 20 Medusa Kid Icarus December 19, 1986 21 Snake Metal Gear July 13, 1987 22 Ryu Street Fighter August 30, 1987 23 Ken Street Fighter August 30, 1987 24 Mega Man Mega Man December 17, 1987 25 Erdrick Dragon Quest III February 10, 1988 26 Daisy Super Mario Land April 21, 1989 27 Marth Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990 28 Dr. Mario Dr. Mario July 27, 1990 29 Captain Falcon F-Zero November 21, 1990 30 Yoshi Super Mario World November 21, 1990 31 Sonic Sonic the Hedgehog July 26, 1991 32 Terry Fatal Fury: King of Fighters November 25, 1991 33 Kirby Kirby's Dream Land April 27, 1992 34 King Dedede Kirby's Dream Land April 27, 1992 35 Solo Dragon Quest V September 27, 1992 36 Wario Super Mario Land 2: 6 Golden Coins October 21, 1992 37 Fox Star Fox February 21, 1993 38 Falco Star Fox February 21, 1993 39 Meta Knight Kirby's Adventure March 23, 1993 40 Richter Castlevania: Rondo of Blood October 29, 1993 41 Ness EarthBound August 27, 1994 42 Diddy Kong Donkey Kong Country November 26, 1994 43 King K. Rool Donkey Kong Country November 26, 1994 44 Pokémon Trainer Pokémon Red and Green February 27, 1996 45 Pikachu Pokémon Red and Green February 27, 1996 46 Jigglypuff Pokémon Red and Green February 27, 1996 47 Mewtwo Pokémon Red and Green February 27, 1996 48 View attachment 302869 Bandana Waddle Dee Kirby Super Star March 21, 1996 49 View attachment 302868 Crash Bandicoot Crash Bandicoot September 9,1996 50 Cloud Final Fantasy VII January 31, 1997 51 Sephiroth Final Fantasy VII January 31, 1997 52 Wolf Star Fox 64 April 27, 1997 53 Young Link The Legend of Zelda: Ocarina of Time November 21, 1998 54 Sheik The Legend of Zelda: Ocarina of Time November 21, 1998 55 Ganondorf The Legend of Zelda: Ocarina of Time November 21, 1998 56 Banjo & Kazooie Banjo-Kazooie December 6, 1998 57 Pichu Pokémon Gold and Silver November 21, 1999 58 View attachment 302866 Waluigi Mario Tennis July 21, 2000 59 Villager Animal Forest April 14, 2001 60 View attachment 302867Isaac Golden Sun August 1, 2001 61 Olimar Pikmin October 26, 2001 62 Roy Fire Emblem: The Binding Blade March 29, 2002 63 Bowser Jr. Super Mario Sunshine July 19, 2002 64 Toon Link The Legend of Zelda: The Wind Waker December 13, 2002 65 Zero Suit Samus Metroid: Zero Mission May 27, 2004 66 Eight Dragon Quest VIII November 27, 2004 67 View attachment 302865Ashley WarioWare: Touched! December 2, 2004 68 Ike Fire Emblem: Path of Radiance April 20, 2005 69 Dark Samus Metroid Prime 2: Echoes May 26, 2005 70 Lucas Mother 3 April 20, 2006 71 View attachment 306056Barista Rhythm Tengoku August 3, 2006 72 Lucario Pokémon Diamond and Pearl September 28, 2006 73 Rosalina & Luma Super Mario Galaxy November 1, 2007 74 Wii Fit Trainer Wii Fit December 1, 2007 75 View attachment 303753 Stylist Style Savvy October 23, 2008 76 Bayonetta Bayonetta October 29, 2009 77 Shulk Xenoblade Chronicles June 10, 2010 78 Steve Minecraft November 18, 2011 79 Dark Pit Kid Icarus: Uprising March 22, 2012 80 Robin Fire Emblem Awakening April 19, 2012 81 Chrom Fire Emblem Awakening April 19, 2012 82 Lucina Fire Emblem Awakening April 19, 2012 83 Isabelle Animal Crossing: New Leaf November 8, 2012 84 Alph Pikmin 3 July 13, 2013 85 Greninja Pokémon X and Y October 12, 2013 86 View attachment 302872 Alex Minecraft: Bountiful Update September 2, 2014 87 Inkling Splatoon May 28, 2015 88 Corrin Fire Emblem Fates June 25, 2015 89 Joker Persona 5 September 15, 2016 90 Incineroar Pokémon Sun and Moon November 18, 2016 91 Min Min ARMS June 16, 2017 92 Luminary Dragon Quest XI July 28, 2017 93 Pyra Xenoblade Chronicles 2 December 1, 2017 94 MythraXenoblade Chronicles 2 December 1, 2017 95 View attachment 303749 Octoling Splatoon 2: Octo Expansion June 13, 2018 96 Byleth Fire Emblem: Three Houses July 26, 2019
Smash DungeonNew Mode: Classic CreatorEvery character in Ultimate has their own classic mode, and that's cool! That being said, the replay value is a bit lacking, because it's the same thing over and over again. The easy solution is to just make Classic Mode random again, but I'm going in the opposite direction: creating your own custom, Ultimate-esque paths.
Classic Modes are rather simple to create. Before anything, you must name it and decide if it's specific to a character or a mii, or if the whole cast can play on it. After that, you're free to customize the seven battles to your heart's content. You can choose what stage the fight is on, the background music, what items spawn, what fighters appear, and how many fighters there are (you can select up to 10, with 5 or more foes treated as a horde battles. You can also give your characters the Metal, Mega, and Mini effects). It's highly recommended that the last fight is a boss, but an earlier fight can be made a boss or the seventh could just be a regular one. After the Classic Mode is created, it appears in a menu where it can be selected from other created classic modes. These are treated as regular classic modes, you can do co-op, use tickets, and get spirits. You can upload them to the internet, and play ones from online (no download required, unless a custom stage is involved). If the mode is exclusive to a character you haven't unlocked/bought, you can't play it, but you still can if there's one as a CPU in the mode. Additionally, if it's tied to a Mii that's been uploaded to the internet, downloading that mii will also give you the classic mode.
Probably a good idea to repost this before every Spirit Theme Event...Throwing my hat into the ring for a new possible mode:Smash Dungeon
Somewhat based on the "Tower of Smash" leak for Smash 4 many years back, this would be a single or multiplayer mode in a similar vein to Smash Run and Smash Tour, essentially being a replacement for both. It's a roguelike mode in which you and other players must battle your way through randomly-generated floors, defeating enemies to collect items before making your way to the boss of each floor. Items are similar to those found in Smash Tour, but grant you permanent passive buffs. These can be collected by defeating enemies, clearing challenging platforming sections, out on the ground, or shopping at vendors you can find on every floor. Enemies encountered hail from various Nintendo franchises like Smash Run, and also reintroduces the Subspace Army as foes you can fight. Bosses are also randomly generated, some that are also encountered in Classic Mode, others completely unique to Smash Dungeon. The dungeons can also be themed after various series, such as Mario castles, The Legend of Zelda temples, Eggman's bases from Sonic, dungeons from Persona, and many more. There would also be options, such as a difficulty setting for enemies, a slider for how often they spawn, how often power-ups appear, how many floors there are or if it's endless and players play to see how far they go, etc. Lastly, there would also be online play, allowing players to create rooms like Battle Arenas and play the mode together.The only issue I can see with this is the multiplayer aspect when playing on one Switch, but I'm sure there can be workarounds for that.
Submitting a Spirit/Spirit Battle
1) The Spirit must be from a game or series that has been on a Nintendo system at some point in time.
2) The Spirit must be relevant and important to the series are derived from.
3) While not always required, it's preferred the Spirit must have artwork to accompany it instead if in-game sprites. Please provide an artwork of the Spirit for our Spirit Team.
4) All Spirits must have the appropriate information regarding their Spirit info and Battle info. This includes type, class, and ability for Spirits and puppet fighter, stage, music, and conditions for the Battles.
5) If submitting a rather obscure, off-the-wall, or particularly controversial Spirit, you may be asked to defend your reasoning as to why it should become a Spirit before it can be approved.
Submission Process
When submitting a Spirit, please submit no more than ten at a time as submitting a whole bunch in one batch is difficult to process quickly.
When submitting, please tag myself or Ramen Tengoku so either one of us can approve or disapprove of the Spirit. Disapproving of the Spirit means they don't follow with the above guidelines. Failing to get an approval by not pinging us results in that Spirit not getting evaluated. When disapproved, the evaluator will give a reason as to why.
Once approved, it will be added to our Spirit list both in the doc and our Wikia. If disapproved, you may submit a replacement Spirit that fits the above criteria.
General Submissions are currently closed .
Spirit Regulation
We have a great Spirit list but, looking at it, we have a lot of series bloated up with Spirits and other series not so much. We will no longer have a completely open submission process. Instead, we will have both our usual Spirit Theme submissions as well as Task Submissions. Task Submissions are a set of multiple guidelines in submitting a Spirit that we can follow to help make the Spirit List more expansive for every series.
We will still be holding off on adding Spirits until the wikia is up to speed. Once I get the ok, we will begin our Task Submissions.
Music (please take a look at the music doc to see if the song is available or if you want to include your own song) Type of match (stock, timed, stamina, etc)
Conditions
Music
To submit a song, please visit the:
Music Submission Doc
Please take note of the current cap on songs that can be included at any given time. The cap will increase for certain series at the start of the week. Please only include songs from series and games that have had at least one appearance on a Nintendo console.
Features
- Rollback Netcode
- Custom Moves won't return
- Smash Dungeon will be a spiritual successor to Smash Run.
- Characters that have an Echo fighter is ineligible for an update UNLESS it can be proved that the proposed Echo fighter can change with their base fighter.
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It'll be a bit rough from the start but I hope things work themselves out as we continue
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Dillon, from the Dillon's Rolling Western series, has been assist trophiy'd twice (once in SM4SH, and again in Ultimate), for generally not being a popular character. But if he was given the chance, he could be an amazing fighter. He could be a defense-offensive character, with the main gimmick of his being his ability to place defense towers (after gaining money mid-battle?). He could also use his claws and roll up into a ball for movement. Also, he would be Smash's first cowboy.
As to why, his series is an underrated one, and is recent. If Dillon got into Smash bros, his series could be popular and likely to be saved as he's somewhat new and likely to be lingering a bit in Nintendo's mind. If he got in, we could get a new juggernaut of a series. He could also be the representative for the DS era, as none of the fighters series originated from the DS. Also, there are no tower defense characters in smash.
Edit... again... how many times have I edited this?: Welp, Issac won. But hey, I'm happy 4 other people voted for Dillon, I thought I was gonna be a solo voter. So that's neat.
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Takamaru has kept up a notable fan following in the Smash community for a long time now, especially in the Smash 4 days. His game is no longer Japan-exclusive since the last known time he was considered, acclaimed Japanese game devs have given it their blessing and expressed interest in a revival, and it's one of the few "dead" Nintendo IPs with the distinction of continuing to be given little nods outside of Smash to this day, indicating that they still have the character on their minds to some degree.
In terms of gameplay, Takamaru would bring with him a completely new character archetype: the samurai. Additionally, reflecting on his original game's nature of always being on the move and dodging enemy attacks, he would be a quick, nimble and responsive fighter, his repertoire also putting emphasis on projectiles such as shuriken, pinwheel knives and fireballs in addition to physical attacks with his katana.
did I do it right
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- #10
(Keep in mind I've never played a Chibi-Robo game in my life, but I've done my research and I'm a huge Scott The Woz fan, so I know a thing or two about this little guy).
Currently a Mii Costume in Super Smash Bros. Ultimate, Chibi-Robo debuted in 2005 in Japan, in the game Chibi-Robo! Plug into Adventure! It's a game where you, Chibi-Robo, are a little robot helper who goes around a family's house, performing cleaning and other various tasks. However, you'll have to keep your charge up by plugging into a wall, or else you'll lose some Moolah (Chibi-Robo!'s in game currency). It's a charming game that has gained a cult following since its release. However it did not do very well financially-in fact, none of Chibi-Robo's adventures have hit it out of the park in terms of sales, or even gotten a single. Chibi-Robo has unfortunately not been able to stay afloat all these years. Poor guy.
So, if he doesn't sell well, why the hell should he be in Smash Ultimate 2? (Or whatever we end up calling it-we should do that sometime, decide on a name, it could be fun!)
Well, it could finally give Chibi-Robo a chance to be successful. The main reason his games haven't sold well is poor marketing or, in Zip-Lash's case, not being a good game. Of course your obscure, cult-classic Nintendo IP won't sell very well if its a Wal*Mart exclusive DS title. He's the perfect character to appeal to casual audiences-cutesy, simplistic both in appearance and in gameplay. Revealing him at E3 could gain a lot of traction for his series-and imagine if we announced the original game being ported to Switch during the E3 presentation, which would release later that day? That way, instead of breaking out Dolphin, Smash fans can buy the game themselves. This could give Chibi-Robo the second chance he deserves, his developers may come out of hiding to pick the series back up-and if they don't, Nintendo can pull a Mario Party 9 and make it themselves! (but like, good).
So, how would he play? Glad you asked!
I imagine he would have a gimmick of having to charge after a while. His battery life goes down with each attack (he loses more depending on how much damage the move does), but charging with Down B charges him back up. If he loses all his charge, his attacks will be weak and near useless.
As for his Up B, he could use the Chibi-Coptor item from the games, which would propel him up and have a hitbox at the top.
His Neutral B could be the Chibi-Blaster, which would be a laser shot that provides small hitstun and not much damage, but it goes really far and is relatively fast.
For his Side B, he could drive forward in the car from Chibi-Robo: Park Patrol. He can jump, speed up by holding forward, speed down by not pressing a direction, turn around by pressing back, and jump out with B or A.
Grabs
Up: Chibi-Robo does an uppercut and follows up by hitting the airbone opponent with his plug.
Down: Chibi-Robo throws his opponent on the ground and scrubs them with a toothbrush.
Forward: Chibi-Robo spins his opponent around like a lasso, before letting them go.
Backward: Chibi-Robo turns around and stabs his opponent with the prongs of his plug, zapping them away.
For his normals he could use household objects like mugs, silverware, a squirter, batteries, and the aforementioned toothbrush.
For his Final Smash, he brings out a vacuum from the game (it's the third item on this Wikipedia article and I don't know how to pronounce or type it, Venus please help). He can walk around with this, and anyone caught in range will be sucked up. When a few seconds pass, Chibi-Robo will throw down the vaccum, causing it to explode, and anyone caught in the vacuum will be launched far. If the Final Smash fails to suck up anyone, Chibi-Robo will let out a sad robot noise and hang his head in disappointment before returning to the action.
(I feel the need to say again that I have never ever played a Chibi-Robo game and if anyone want to suggest something I can fix, please let me know.)
Yep, that's why I think Chibi-Robo should be the first new character in the sequel to Super Smash Bros. Ultimate.
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The funny lanky guy in purple himself if not, is probably one of the most requested characters for Smash as a fighter, he has been an Assist Trophy 3 times and not being a fighter for Ultimate was so controversial that it made headlines. He has a pretty big fanbase as well being a meme on the Internet. Back in 2018, Reggie himself was aware of the character's popularity. (Sorry if there wasn't much.)
As a fighter, he would be bit fast and nimble kinda like from the Mario/Sonic Olympic Games but easy to launch. His moveset would reference the sport, karting and party game spinoffs he has been in as well dancing. For example his Neutral Special would have him serve a tennis ball with his racket or maybe have his Side Special be like Wario's Bike but with the Waluigi Racer instead? The Final Smash would be his Wall-luigi from Mario Strikers which could work.
(I like the idea of him using his long limbs as well sport equipment to fight with, and dancing!)
- #12
Love the suggestion, butDeveloper Suggestion Character: Waluigi from Super MarioView attachment 297190
The funny lanky guy in purple himself if not, is probably one of the most requested characters for Smash as a fighter, he has been an Assist Trophy 3 times and not being a fighter for Ultimate was so controversial that it made headlines. He has a pretty big fanbase as well being a meme on the Internet. Back in 2018, Reggie himself was aware of the character's popularity. (Sorry if there wasn't much.)As a fighter, he would be bit fast and nimble kinda like from the Mario/Sonic Olympic Games but easy to launch. His moveset would reference the sport, karting and party game spinoffs he has been in as well dancing. For example his Neutral Special would have him serve a tennis ball with his racket or maybe have his Side Special be like Wario's Bike but with the Waluigi Racer instead? The Final Smash would be his Wall-luigi from Mario Strikers which could work.
(I like the idea of him using his long limbs as well sport equipment to fight with, and dancing!)
so it can't be Waluigi or Zero, for exampleCharacter must be from a yet to be represented 1st party franchise
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That is true. Mamboo07 , this was done to give the game its first new series in the roster. That being said, perhaps you could provide some insight on how Waluigi could represent his own series (What this series would be and what sort of content could be included)? If so, then we could possibly allow Waluigi to be included.Love the suggestion, butso it can't be Waluigi or Zero, for example
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There's not much... doesn't help that he's part of the Mario series which has lots of content.Great additions! Once we reach a certain threshold (10 max), we will close suggestions and move to voting which character to focus on. When this happens, I will give the guidelines for voting.That is true. Mamboo07 , this was done to give the game its first new series in the roster. That being said, perhaps you could provide some insight on how Waluigi could represent his own series (What this series would be and what sort of content could be included)? If so, then we could possibly allow Waluigi to be included.
(Maybe he could have Waluigi Pinball as his home stage?)
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- #15
Understood. There will be plenty of chances to include Waluigi so let's shelf that idea for later.There's not much... doesn't help that he's part of the Mario series which has lots of content.
(Maybe he could have Waluigi Pinball as his home stage?)
I'm sorry but I failed to mention this earlier. We are currently working through content would, hypothetically, will be shown at an E3 Nintendo Direct. While I have yet to decide, we will be including 3-5 characters for the trailer.
- #17
I was also wondering what this entailed.Oh, btw.Venus of the Desert Bloom I am interested in becoming a developer partner, I just want to ask if there's anything I have to do/maintain, or can I just be a developer partner and not really think about it?
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Nope, nothing really. This was done to prioritize people who participate in the thread often rather a complete random person who comes in without actually participating. In the previous iteration, this was done through it being in User Groups but we can do it like that obviously.Oh, btw.Venus of the Desert Bloom I am interested in becoming a developer partner, I just want to ask if there's anything I have to do/maintain, or can I just be a developer partner and not really think about it?
- #19
Okay, thanks. Can I be apart of the Developer Partner list?Nope, nothing really. This was done to prioritize people who participate in the thread often rather a complete random person who comes in without actually participating. In the previous iteration, this was done through it being in User Groups but we can do it like that obviously.
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Isaac continues to be a highly requested character since Brawl and his fanbase has continued to grow since then. While he was given the Assist Trophy treatment twice, it's notable he was brought back into Ultimate after skipping Smash 4. In regards to his play style, he would be a defensive swordsman with many types of shielding and barrier techniques ques. He would use his Venus Psyenergy go deal devastating damage. We don't have an entirely ground/earth/rock-based fighter yet as well.
- #22
Oh, btw. You have to @ the person first as seen hereI'd like to be a Developer Partner as well-this is one of the few threads I'll be a regular in.
to become a developer partner.You can become a Developer Partner by just pinging me using the @ mark when you post a Developer Suggestion and saying "I want to join" or something along those lines.
Also, Venus of the Desert Bloom is it possible to submit 2 character submissions?
- #23
Oh, thanks.Oh, btw. You have to @ the person first as seen hereto become a developer partner.
Venus of the Desert Bloom I would like to be a Developer Partner.
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- #24
He was announced as a Mii Costume for the Mii Gunner when Byleth joined the game, he's a pretty popular and commonly requested character for Smash.
Cuphead can use different weapons from his game for his special attacks, being Peashooter probably the most iconic weapon from Cuphead, it's an obvious option for a Neutral Special, it would just be a projectile that goes straight forward and disappears after making contact with an opponent, wall, object or just after a certain amount of time if it doesnt hit anything, you can charge this attack and if you charge it long enough, he will shoot a Mega Blast instead, dealing more damage, you can also walk while charging Peashooter, but you can't cancel it, i actually don't have any other idea right now, but i hope this is enough.
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please note Bomberman is not a 1st party character however I shall be leaving this here for later anyway
With roots tying back all the way to even the nes in 1985 Japan, the bomberman franchise is both a recognizable and long running with over forty different incarnations and spinoffs of the series (as thats where I stoped counting) being released over the years. The main series games themselves are maze-based, with our protagonist having to defeat enemies strategically using bombs he can generate from his hands. This would of course translate to Bomberman's moveset where a setup could lead to explosive consequences for your opponent and bombastic results for you. With plenty of power ups spanning the series and even a fighting game appearance this wouldn't nearly be the least of his capabilities however. The character as we know him has lead the series for over thirty years and with multiple Nintendo exclusives (the Bomberman 64s, Bomberman Hero, too many snes Super Bombermans, ware games etc.) he is something of an unofficial Nintendo all star akin to MegaMan. Currently rocking both an assist trophy and dlc mii costume.
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Though I have ideas for all sorts of 1st party characters, it was a bit difficult to think of one that matched all the current crieteria outside of the ones already mentioned. However, I think I've found one that fits.
Ray Mk III is the most recognizable character from the Custom Robo series. He appeared as an Assist Trophy in Brawl and, after a complete absence from Smash 4, was given a Mii Costume in Ultimate. For his play style, he'd be a small lightweight character with multiple zoning options and very impressive, unique mobility. Regarding his mobility, that would be what makes him stand out from other characters, and I think it could take some inspiration from mechanics of older characters that we haven't seen in newer characters for a very long time.
Finally, regarding popularity, although Custom Robo is fairly niche and hasn't seen a new game since 2006, it does have more titles to its name than some pre-exsisting series and its representation in Ultimate after its absence in 4 shows that there is at least enough demand to be given the Mii Costume treatment. Plus, having a more unusual character reveal at E3 alongside more well know characters would show how deep we'd be willing to go for the fans.
Also, Venus of the Desert Bloom , I would like to join the developer partner list, if that's alright!
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Suggestion: Cuphead from Cuphead
He was announced as a Mii Costume for the Mii Gunner when Byleth joined the game, he's a pretty popular and commonly requested character for Smash.
Cuphead can use different weapons from his game for his special attacks, being Peashooter probably the most iconic weapon from Cuphead, it's an obvious option for a Neutral Special, it would just be a projectile that goes straight forward and disappears after making contact with an opponent, wall, object or just after a certain amount of time if it doesnt hit anything, you can charge this attack and if you charge it long enough, he will shoot a Mega Blast instead, dealing more damage, you can also walk while charging Peashooter, but you can't cancel it, i actually don't have any other idea right now, but i hope this is enough.
Sorry, at this time, only a first party character. But please keep this submission on handA new suggestion blows in. Bomberman from, get this, the Bomberman series!
please note Bomberman is not a 1st party character however I shall be leaving this here for later anywayWith roots tying back all the way to even the nes in 1985 Japan, the bomberman franchise is both a recognizable and long running with over forty different incarnations and spinoffs of the series (as thats where I stoped counting) being released over the years. The main series games themselves are maze-based, with our protagonist having to defeat enemies strategically using bombs he can generate from his hands. This would of course translate to Bomberman's moveset where a setup could lead to explosive consequences for your opponent and bombastic results for you. With plenty of power ups spanning the series and even a fighting game appearance this wouldn't nearly be the least of his capabilities however. The character as we know him has lead the series for over thirty years and with multiple Nintendo exclusives (the Bomberman 64s, Bomberman Hero, too many snes Super Bombermans, ware games etc.) he is something of an unofficial Nintendo all star akin to MegaMan. Currently rocking both an assist trophy and dlc mii costume.
For now, only one but if we need another submission, then perhaps we can allow it.Oh, btw. You have to @ the person first as seen hereto become a developer partner.
Also, Venus of the Desert Bloom is it possible to submit 2 character submissions?
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Should have specified I meant for later use i.e.Sorry, at this time, only a first party character. But please keep this submission on hand
But of course it'll keep it hanging around
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- #31
Saki first appeared in Super Smash Bros Brawl and Super Smash Bros for Wii U and 3DS, and while his Assist Trophy was notably absent in Smash Bros Ultimate, he instead received a Mii Costume. He is the protagonist of the first game of the Sin and Punishment franchise, and is the father to the main character of the sequel game Sin and Punishment: Star Successor. Sin and Punishment is a rail shooting game, and while Saki isn't too popular of a choice nowadays, he was relativly popular one back in the Brawl days, as the Brawl Dojo mentions several people requested his inclusion.
For his playstyle, I would see Saki as a lighter and faster character, relying on him using his Dolphin Gun for a projectile attack that could combo his opponents or use it with a stronger Melee attack that would have powerful knockback.
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- #32
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- #33
There's no binary between reboot and port here. Ultimate itself was made recycling tons of assets from Smash Wii U. The next game should do the same while still adding onto the mechanics.What I want from an Ultimate sequel is a port. There is no sense in starting from scratch and cutting some characters just to replace them with new ones: port, more characters, an Adventure mode similar to SSE, the return of trophies, target test and maybe some more modes. I sort of had an idea for a battle royale mode where a stage gets smaller... it obviously couldn't be 100 people at once though.
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- #34
That's why I called it a "Smash Ultimate sequel" rather than an entirely new game. We are building upon Ultimate and adding further content as a sequel to it.What I want from an Ultimate sequel is a port. There is no sense in starting from scratch and cutting some characters just to replace them with new ones: port, more characters, an Adventure mode similar to SSE, the return of trophies, target test and maybe some more modes. I sort of had an idea for a battle royale mode where a stage gets smaller... it obviously couldn't be 100 people at once though.
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- #35
Seeing as how we didn't get any more submissions, I will allow for a second submission. That being said. entirely new submissions by newcomers to this thread will be prioritized.Oh, btw. You have to @ the person first as seen hereto become a developer partner.
Also, Venus of the Desert Bloom is it possible to submit 2 character submissions?
- #36
Thanks, but the 2 characters I had in mind when asking this was Ray Mk || and Saki.Seeing as how we didn't get any more submissions, I will allow for a second submission. That being said. entirely new submissions by newcomers to this thread will be prioritized.
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- #37
My bad, I thought it just said "Yet to be represented franchise"Sorry, at this time, only a first party character.
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- #38
Nintendog & Nintencat (Nintendogs)
While we do have a dog (and duck) and a cat (fire cat) on the roster; including the Nintendog and Cat could bring in a character who is slow upon start-up but, once they get going, become powerful fighters who focus on speed and unorthodox attacks. This could include taking baths, squeaky toys, doghouses, and healing treats. Nintendogs have been a part of Smash since Brawl and, while the series hasn't been touched in some time, it's still a popular series with tons of fans around the world.
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- #40
1. Takamaru
2. Saki
3. Ray MK III
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Source: https://smashboards.com/threads/super-smash-bros-6-super-smash-bros-infinite-project-launched.510119/
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